Méthode | Description | |
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GetState ( ) : MouseState |
Gets the State.
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Initialize ( ) : void |
Initializes the input.
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Mouse ( ) : System |
Initializes a new Mouse class.
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Update ( GameTime gameTime ) : void |
Updates the object.
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Méthode | Description | |
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MouseDown ( object sender, |
Triggered if the mouse buttons are pressed down.
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MouseMove ( object sender, |
Triggered if the mouse moved.
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MouseUp ( object sender, |
Triggered if the mouse buttons are pressed up.
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SetButtonState ( MouseButtons button, bool state ) : void |
Sets the internal button state.
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public Update ( GameTime gameTime ) : void | ||
gameTime | GameTime | The GameTime. |
Résultat | void |