Méthode | Description | |
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Vision ( ) : System | ||
intersectsObj ( System.Vector3 position, bool checkbrush = false ) : bool |
Méthode | Description | |
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Game_OnDraw ( |
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GetWardPos ( System.Vector3 lastPos, int radius = 165, int precision = 3 ) : System.Vector3 | ||
Obj_AI_Base_OnCreate ( GameObject sender, |
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Obj_AI_Base_OnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void | ||
showVision ( System color, int range ) : void |
public static intersectsObj ( System.Vector3 position, bool checkbrush = false ) : bool | ||
position | System.Vector3 | |
checkbrush | bool | |
Résultat | bool |