Méthode | Description | |
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applyGravity ( |
This function changes the speed of the object based on its proximity to its Planet instance
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applyGravity ( Player p ) : void |
This function changes the speed of the object based on its proximity to its Planet instance
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public applyGravity ( |
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b | An instance to a Bullet | |
Résultat | void |
public applyGravity ( Player p ) : void | ||
p | Player | An instance to a player |
Résultat | void |