Méthode | Description | |
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Draw ( float elapsedTime, |
Draw the RightGun on-screen
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RightGun ( uint id, Microsoft.Xna.Framework.Content.ContentManager content, |
Creates a new RightGun
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ScrollWithMap ( float elapsedTime ) : void |
Scrolls the object with the map
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Update ( float elapsedTime ) : void |
Updates the RightGun
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public Draw ( float elapsedTime, |
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elapsedTime | float | The in-game time between the previous and current frame |
spriteBatch | An already initialized SpriteBatch, ready for Draw() commands | |
Résultat | void |
public RightGun ( uint id, Microsoft.Xna.Framework.Content.ContentManager content, |
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id | uint | |
content | Microsoft.Xna.Framework.Content.ContentManager | A ContentManager to load resources with |
ship | ||
Résultat | System |
public ScrollWithMap ( float elapsedTime ) : void | ||
elapsedTime | float | The in-game time between the previous and current frame |
Résultat | void |
public Update ( float elapsedTime ) : void | ||
elapsedTime | float | The in-game time between the previous and current frame |
Résultat | void |