Méthode | Description | |
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CloseSeat ( |
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CreateRoom ( |
Creates and enters a new room.
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EnterRoom ( ) : bool | ||
ExitRoom ( ) : bool | ||
JoinSeat ( |
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KickPlayer ( |
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Logout ( ) : void | ||
NotifyChat ( |
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NotifyGameStart ( string connectionString, |
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NotifyKicked ( ) : void | ||
NotifyRoomUpdate ( int id, |
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OpenSeat ( |
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Ping ( ) : bool | ||
SendMessage ( string msg ) : bool | ||
SpectateGame ( ) : bool | ||
StartGame ( ) : bool | ||
UpdateRooms ( ) : void |
Updates all rooms in the lobby.
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Méthode | Description | |
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OnPropertyChanged ( string name ) : void |
Méthode | Description | |
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LobbyViewModel ( ) : System | ||
PlayerCancelReady ( ) : void | ||
PlayerReady ( ) : void | ||
_IsSuccess ( RoomOperationResult result ) : bool |
public CloseSeat ( |
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seat | ||
Résultat | bool |
public CreateRoom ( |
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settings | ||
Résultat | void |
public JoinSeat ( |
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seat | ||
Résultat | bool |
public KickPlayer ( |
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seat | ||
Résultat | bool |
public NotifyChat ( |
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act | ||
message | string | |
Résultat | void |
public NotifyGameStart ( string connectionString, |
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connectionString | string | |
token | ||
Résultat | void |
public NotifyRoomUpdate ( int id, |
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id | int | |
room | ||
Résultat | void |
protected OnPropertyChanged ( string name ) : void | ||
name | string | |
Résultat | void |
public OpenSeat ( |
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seat | ||
Résultat | bool |