Méthode | Description | |
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Init ( ) : void | ||
MoveRandomly ( float minX, float maxX, float minY, float maxY, float duration ) : void |
Set boundaries for random movements
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OnUpdate ( float timeStep ) : void | ||
StartShooting ( ) : void |
protected MoveRandomly ( float minX, float maxX, float minY, float maxY, float duration ) : void | ||
minX | float | |
maxX | float | |
minY | float | |
maxY | float | |
duration | float | |
Résultat | void |
protected OnUpdate ( float timeStep ) : void | ||
timeStep | float | |
Résultat | void |