Méthode | Description | |
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Fire ( ) : |
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GetLevelInfo ( int &currAtk, int &currRange, int &currAtkDelay, int &cost, int &nextAtk, int &nextRange, int &nextAtkDelay ) : void | ||
GetTowerStats ( ) : |
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GetWeaponStats ( ) : |
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LevelUp ( ) : void | ||
Tower ( |
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Update ( ) : void |
public GetLevelInfo ( int &currAtk, int &currRange, int &currAtkDelay, int &cost, int &nextAtk, int &nextRange, int &nextAtkDelay ) : void | ||
currAtk | int | |
currRange | int | |
currAtkDelay | int | |
cost | int | |
nextAtk | int | |
nextRange | int | |
nextAtkDelay | int | |
Résultat | void |
public GetTowerStats ( ) : |
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Résultat |
public GetWeaponStats ( ) : |
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Résultat |
public Tower ( |
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tStats | ||
wStats | ||
textureID | MEDIA_ID | |
startPosition | Vector2 | |
type | TowerTypes | |
Résultat | System |