Свойство | Type | Description | |
---|---|---|---|
TileCenter | Vector2 | ||
selectedTile | Vector2 |
Méthode | Description | |
---|---|---|
Board ( ) : System |
Constructor.
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BuyPlaceTower ( TowerTypes type ) : void | ||
Draw ( |
Called every draw loop from the GameEngine.
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HandleClick ( TowerTypes towerType ) : void | ||
Update ( ) : void |
The update loop.
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Méthode | Description | |
---|---|---|
CheckButtonPress ( Vector2 check ) : bool | ||
HandleCreepLoop ( ) : void | ||
HandleInput ( ) : void | ||
HandleProjectileLoop ( ) : void | ||
HandleTowerLoop ( ) : void |
Méthode | Description | |
---|---|---|
DrawUpgradeStuff ( |
||
InitInstanceData ( ) : void | ||
LoadData ( ) : void |
Load the paths, waypoints and wave data from xml.
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|
UpdateTower ( |
public BuyPlaceTower ( TowerTypes type ) : void | ||
type | TowerTypes | |
Résultat | void |
protected CheckButtonPress ( Vector2 check ) : bool | ||
check | Vector2 | |
Résultat | bool |
public Draw ( |
||
spriteBatch | ||
Résultat | void |
public HandleClick ( TowerTypes towerType ) : void | ||
towerType | TowerTypes | |
Résultat | void |