Méthode | Description | |
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GhostStringSliceView ( int hvo, int flid, |
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MakeRoot ( ) : void | ||
RefreshDisplay ( ) : bool |
Do nothing if the ghost somehow gets refreshed directly. It will get called when the main window is refreshing, and we reuse the ghost. Just ignore the call, since the base call will cause a crash on the cache with a zero HVO for some reason.
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Méthode | Description | |
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Dispose ( bool disposing ) : void |
Executes in two distinct scenarios. 1. If disposing is true, the method has been called directly or indirectly by a user's code via the Dispose method. Both managed and unmanaged resources can be disposed. 2. If disposing is false, the method has been called by the runtime from inside the finalizer and you should not reference (access) other managed objects, as they already have been garbage collected. Only unmanaged resources can be disposed. If any exceptions are thrown, that is fine. If the method is being done in a finalizer, it will be ignored. If it is thrown by client code calling Dispose, it needs to be handled by fixing the bug. If subclasses override this method, they should call the base implementation. |
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HandleSelectionChange ( IVwRootBox prootb, IVwSelection vwselNew ) : void | ||
OnKeyPress ( |
If the view's root object is valid, then call the base method. Otherwise do nothing. (See LT-8656 and LT-9119.)
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Méthode | Description | |
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GetSliceReadyToFocus ( Slice slice ) : void | ||
MakeRealObject ( ITsString tssTyped ) : int | ||
RestoreSelection ( int ich, |
This needs to be a static method because typically the ghost slice has been disposed by the time it is called. Note that DataTree.AddAtomicNode either displays a layout of the object, or displays the ghost slice. If it displays a layout of the object, it adds to its input path first itself (the "obj" element), then the HVO of the object, then creates slices for the object. For ghost slice, it simply adds itself. Therefore, a slice created as part of a layout replacing a ghost slice will have a key matching the ghost slice's key, and followed by the ID of the new object. Next, anything in this layout will have the template used to display the object, and the particular part ref that invoked the part, then (for an interesting target) a slice node with editor 'string' or 'multistring' as appropriate. AddSeqNode is similar, except that it may display layouts of multiple objects.
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SwitchToReal ( ) : void | ||
SwitchToRealOnIdle ( object parameter ) : bool |
We arrange to be called once when this slice should turn into a real object.
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Résultat | void |
public GhostStringSliceView ( int hvo, int flid, |
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hvo | int | |
flid | int | |
nodeObjProp | ||
cache | SIL.FieldWorks.FDO.FdoCache | |
Résultat | System |
protected HandleSelectionChange ( IVwRootBox prootb, IVwSelection vwselNew ) : void | ||
prootb | IVwRootBox | |
vwselNew | IVwSelection | |
Résultat | void |
protected OnKeyPress ( |
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e | ||
Résultat | void |