Méthode | Description | |
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Combine ( |
Combine the current transform with another one. The result is a transform that is equivalent to applying this followed by transform. Mathematically, it is equivalent to a matrix multiplication.
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GetInverse ( ) : |
Return the inverse of the transform. If the inverse cannot be computed, an identity transform is returned.
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Rotate ( float angle ) : void |
Combine the current transform with a rotation.
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Rotate ( float angle, Vector2f center ) : void |
Combine the current transform with a rotation. The center of rotation is provided for convenience as a second argument, so that you can build rotations around arbitrary points more easily (and efficiently) than the usual Translate(-center); Rotate(angle); Translate(center).
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Rotate ( float angle, float centerX, float centerY ) : void |
Combine the current transform with a rotation. The center of rotation is provided for convenience as a second argument, so that you can build rotations around arbitrary points more easily (and efficiently) than the usual Translate(-center); Rotate(angle); Translate(center).
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Scale ( Vector2f factors ) : void |
Combine the current transform with a scaling.
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Scale ( Vector2f factors, Vector2f center ) : void |
Combine the current transform with a scaling. The center of scaling is provided for convenience as a second argument, so that you can build scaling around arbitrary points more easily (and efficiently) than the usual Translate(-center); Scale(factors); Translate(center).
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Scale ( float scaleX, float scaleY ) : void |
Combine the current transform with a scaling.
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Scale ( float scaleX, float scaleY, float centerX, float centerY ) : void |
Combine the current transform with a scaling. The center of scaling is provided for convenience as a second argument, so that you can build scaling around arbitrary points more easily (and efficiently) than the usual Translate(-center); Scale(factors); Translate(center).
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ToString ( ) : string |
Provide a string describing the object
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Transform ( float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22 ) : System.Runtime.InteropServices |
Construct a transform from a 3x3 matrix
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TransformPoint ( Vector2f point ) : Vector2f |
Transform a 2D point.
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TransformPoint ( float x, float y ) : Vector2f |
Transform a 2D point.
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TransformRect ( FloatRect rectangle ) : FloatRect |
Transform a rectangle. Since SFML doesn't provide support for oriented rectangles, the result of this function is always an axis-aligned rectangle. Which means that if the transform contains a rotation, the bounding rectangle of the transformed rectangle is returned.
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Translate ( Vector2f offset ) : void |
Combine the current transform with a translation.
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Translate ( float x, float y ) : void |
Combine the current transform with a translation.
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operator ( ) : |
Overload of binary operator * to combine two transforms. This call is equivalent to calling new Transform(left).Combine(right).
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operator ( ) : Vector2f |
Overload of binary operator * to transform a point. This call is equivalent to calling left.TransformPoint(right).
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Méthode | Description | |
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sfTransform_combine ( |
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sfTransform_getInverse ( |
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sfTransform_rotate ( |
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sfTransform_rotateWithCenter ( |
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sfTransform_scale ( |
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sfTransform_scaleWithCenter ( |
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sfTransform_transformPoint ( |
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sfTransform_transformRect ( |
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sfTransform_translate ( |
public Combine ( |
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transform | Transform to combine to this transform | |
Résultat | void |
public Rotate ( float angle ) : void | ||
angle | float | Rotation angle, in degrees |
Résultat | void |
public Rotate ( float angle, Vector2f center ) : void | ||
angle | float | Rotation angle, in degrees |
center | Vector2f | Center of rotation |
Résultat | void |
public Rotate ( float angle, float centerX, float centerY ) : void | ||
angle | float | Rotation angle, in degrees |
centerX | float | X coordinate of the center of rotation |
centerY | float | Y coordinate of the center of rotation |
Résultat | void |
public Scale ( Vector2f factors ) : void | ||
factors | Vector2f | Scaling factors |
Résultat | void |
public Scale ( Vector2f factors, Vector2f center ) : void | ||
factors | Vector2f | Scaling factors |
center | Vector2f | Center of scaling |
Résultat | void |
public Scale ( float scaleX, float scaleY ) : void | ||
scaleX | float | Scaling factor on the X axis |
scaleY | float | Scaling factor on the Y axis |
Résultat | void |
public Scale ( float scaleX, float scaleY, float centerX, float centerY ) : void | ||
scaleX | float | Scaling factor on X axis |
scaleY | float | Scaling factor on Y axis |
centerX | float | X coordinate of the center of scaling |
centerY | float | Y coordinate of the center of scaling |
Résultat | void |
public Transform ( float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22 ) : System.Runtime.InteropServices | ||
a00 | float | Element (0, 0) of the matrix |
a01 | float | Element (0, 1) of the matrix |
a02 | float | Element (0, 2) of the matrix |
a10 | float | Element (1, 0) of the matrix |
a11 | float | Element (1, 1) of the matrix |
a12 | float | Element (1, 2) of the matrix |
a20 | float | Element (2, 0) of the matrix |
a21 | float | Element (2, 1) of the matrix |
a22 | float | Element (2, 2) of the matrix |
Résultat | System.Runtime.InteropServices |
public TransformPoint ( Vector2f point ) : Vector2f | ||
point | Vector2f | Point to transform |
Résultat | Vector2f |
public TransformPoint ( float x, float y ) : Vector2f | ||
x | float | X coordinate of the point to transform |
y | float | Y coordinate of the point to transform |
Résultat | Vector2f |
public TransformRect ( FloatRect rectangle ) : FloatRect | ||
rectangle | FloatRect | Rectangle to transform |
Résultat | FloatRect |
public Translate ( Vector2f offset ) : void | ||
offset | Vector2f | Translation offset to apply |
Résultat | void |
public Translate ( float x, float y ) : void | ||
x | float | Offset to apply on X axis |
y | float | Offset to apply on Y axis |
Résultat | void |