Méthode | Description | |
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Draw ( RenderTarget target, |
Draw the sprite to a render target
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GetGlobalBounds ( ) : FloatRect |
Get the global bounding rectangle of the entity. The returned rectangle is in global coordinates, which means that it takes in account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world's coordinate system.
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GetLocalBounds ( ) : FloatRect |
Get the local bounding rectangle of the entity. The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.
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Sprite ( ) : System |
Default constructor
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Sprite ( |
Construct the sprite from another sprite
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Sprite ( |
Construct the sprite from a source texture
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Sprite ( |
Construct the sprite from a source texture
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ToString ( ) : string |
Provide a string describing the object
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Méthode | Description | |
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Destroy ( bool disposing ) : void |
Handle the destruction of the object
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Méthode | Description | |
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sfRenderTexture_drawSprite ( IntPtr CPointer, IntPtr Sprite, RenderStates &states ) : void | ||
sfRenderWindow_drawSprite ( IntPtr CPointer, IntPtr Sprite, RenderStates &states ) : void | ||
sfSprite_copy ( IntPtr Sprite ) : IntPtr | ||
sfSprite_create ( ) : IntPtr | ||
sfSprite_destroy ( IntPtr CPointer ) : void | ||
sfSprite_getColor ( IntPtr CPointer ) : Color | ||
sfSprite_getLocalBounds ( IntPtr CPointer ) : FloatRect | ||
sfSprite_getTextureRect ( IntPtr CPointer ) : IntRect | ||
sfSprite_setColor ( IntPtr CPointer, Color Color ) : void | ||
sfSprite_setTexture ( IntPtr CPointer, IntPtr Texture, bool AdjustToNewSize ) : void | ||
sfSprite_setTextureRect ( IntPtr CPointer, IntRect Rect ) : void |
protected Destroy ( bool disposing ) : void | ||
disposing | bool | Is the GC disposing the object, or is it an explicit call ? |
Résultat | void |
public Draw ( RenderTarget target, |
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target | RenderTarget | Render target to draw to |
states | Current render states | |
Résultat | void |
public Sprite ( |
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copy | Sprite to copy | |
Résultat | System |
public Sprite ( |
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texture | Source texture to assign to the sprite | |
Résultat | System |
public Sprite ( |
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texture | Source texture to assign to the sprite | |
rectangle | IntRect | Sub-rectangle of the texture to assign to the sprite |
Résultat | System |