Méthode |
Description |
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ClearPerformanceRecordingVariables ( ) : void |
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CreateRasterizerStates ( ) : void |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D textureToUse, Rectangle destinationRectangle, Rectangle sourceRectangle, Color color, float rotation, Vector2 vector2, SpriteEffects effects, int layerDepth, object objectRequestingChange ) : void |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture2D, Rectangle destinationRectangle, Rectangle sourceRectangle, Color color, object objectRequestingChange ) : void |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D textureToUse, Vector2 position, Rectangle sourceRectangle, Color color, float rotation, Vector2 vector22, Vector2 scale, SpriteEffects effects, float depth, object objectRequestingChange ) : void |
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DrawString ( SpriteFont font, string line, Vector2 offset, Color color, object objectRequestingChange ) : void |
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End ( ) : void |
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GetSamplerState ( RenderStateVariables renderStates ) : SamplerState |
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GetZoomAndMatrix ( Layer layer, Camera camera ) : Matrix |
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