Méthode | Description | |
---|---|---|
Action_Begin2D ( ) : void | ||
Action_End2D ( ) : void | ||
Create_TextureFont ( string FontName, string FileName ) : RFONT | ||
Destroy ( ) : void | ||
Draw_Line3D ( R3DVECTOR start, R3DVECTOR end, R4DVECTOR color ) : void | ||
Draw_Rect2D ( int X, int Y, int Width, int Height, R4DVECTOR color ) : void | ||
Draw_Texture2D ( int TextureID, int X, int Y, int Width, int Height, int scaleX, int scaleY ) : void | ||
Draw_Texture2D ( int TextureID, int X, int Y, int Width, int Height, int scaleX, int scaleY, R4DVECTOR color ) : void | ||
Draw_Texture2D ( int TextureID, int X, int Y, int Width, int Height, int SourceX, int SourceY, int SourceWidth, int SourceHeight, int scaleX, int scaleY, R4DVECTOR color ) : void | ||
Draw_Texture2D ( int TextureID, int X, int Y, int Width, int Height, int SourceX, int SourceY, int SourceWidth, int SourceHeight, int scaleX, int scaleY, R4DVECTOR color, float Rotation ) : void | ||
Draw_Texture2D ( int TextureID, int X, int Y, int Width, int Height, int SourceX, int SourceY, int SourceWidth, int SourceHeight, int scaleX, int scaleY, R4DVECTOR color, float Rotation, bool FlipHorizontal ) : void | ||
Draw_TextureFont ( RFONT font, int X, int Y, string Message ) : void | ||
Draw_TextureFont ( RFONT font, int X, int Y, string Message, R4DVECTOR color ) : void | ||
Draw_TextureFont ( RFONT font, int X, int Y, string Message, R4DVECTOR color, float Rotation, R2DVECTOR RotationOrigin, R2DVECTOR Scale ) : void | ||
Project ( R3DVECTOR Position, RSceneNode Node ) : R3DVECTOR | ||
RScreen2D ( ) : System | ||
Unproject ( R3DVECTOR Position, RSceneNode Node ) : R3DVECTOR |
Méthode | Description | |
---|---|---|
IAction_Begin2D ( ) : void | ||
IAction_End2D ( ) : void | ||
Update ( ) : void |
public Create_TextureFont ( string FontName, string FileName ) : RFONT | ||
FontName | string | |
FileName | string | |
Résultat | RFONT |
public Draw_Line3D ( R3DVECTOR start, R3DVECTOR end, R4DVECTOR color ) : void | ||
start | R3DVECTOR | |
end | R3DVECTOR | |
color | R4DVECTOR | |
Résultat | void |
public Draw_Rect2D ( int X, int Y, int Width, int Height, R4DVECTOR color ) : void | ||
X | int | |
Y | int | |
Width | int | |
Height | int | |
color | R4DVECTOR | |
Résultat | void |
public Draw_Texture2D ( int TextureID, int X, int Y, int Width, int Height, int scaleX, int scaleY ) : void | ||
TextureID | int | |
X | int | |
Y | int | |
Width | int | |
Height | int | |
scaleX | int | |
scaleY | int | |
Résultat | void |
public Draw_Texture2D ( int TextureID, int X, int Y, int Width, int Height, int scaleX, int scaleY, R4DVECTOR color ) : void | ||
TextureID | int | |
X | int | |
Y | int | |
Width | int | |
Height | int | |
scaleX | int | |
scaleY | int | |
color | R4DVECTOR | |
Résultat | void |
public Draw_Texture2D ( int TextureID, int X, int Y, int Width, int Height, int SourceX, int SourceY, int SourceWidth, int SourceHeight, int scaleX, int scaleY, R4DVECTOR color ) : void | ||
TextureID | int | |
X | int | |
Y | int | |
Width | int | |
Height | int | |
SourceX | int | |
SourceY | int | |
SourceWidth | int | |
SourceHeight | int | |
scaleX | int | |
scaleY | int | |
color | R4DVECTOR | |
Résultat | void |
public Draw_Texture2D ( int TextureID, int X, int Y, int Width, int Height, int SourceX, int SourceY, int SourceWidth, int SourceHeight, int scaleX, int scaleY, R4DVECTOR color, float Rotation ) : void | ||
TextureID | int | |
X | int | |
Y | int | |
Width | int | |
Height | int | |
SourceX | int | |
SourceY | int | |
SourceWidth | int | |
SourceHeight | int | |
scaleX | int | |
scaleY | int | |
color | R4DVECTOR | |
Rotation | float | |
Résultat | void |
public Draw_Texture2D ( int TextureID, int X, int Y, int Width, int Height, int SourceX, int SourceY, int SourceWidth, int SourceHeight, int scaleX, int scaleY, R4DVECTOR color, float Rotation, bool FlipHorizontal ) : void | ||
TextureID | int | |
X | int | |
Y | int | |
Width | int | |
Height | int | |
SourceX | int | |
SourceY | int | |
SourceWidth | int | |
SourceHeight | int | |
scaleX | int | |
scaleY | int | |
color | R4DVECTOR | |
Rotation | float | |
FlipHorizontal | bool | |
Résultat | void |
public Draw_TextureFont ( RFONT font, int X, int Y, string Message ) : void | ||
font | RFONT | |
X | int | |
Y | int | |
Message | string | |
Résultat | void |
public Draw_TextureFont ( RFONT font, int X, int Y, string Message, R4DVECTOR color ) : void | ||
font | RFONT | |
X | int | |
Y | int | |
Message | string | |
color | R4DVECTOR | |
Résultat | void |
public Draw_TextureFont ( RFONT font, int X, int Y, string Message, R4DVECTOR color, float Rotation, R2DVECTOR RotationOrigin, R2DVECTOR Scale ) : void | ||
font | RFONT | |
X | int | |
Y | int | |
Message | string | |
color | R4DVECTOR | |
Rotation | float | |
RotationOrigin | R2DVECTOR | |
Scale | R2DVECTOR | |
Résultat | void |
public Project ( R3DVECTOR Position, RSceneNode Node ) : R3DVECTOR | ||
Position | R3DVECTOR | |
Node | RSceneNode | |
Résultat | R3DVECTOR |
public Unproject ( R3DVECTOR Position, RSceneNode Node ) : R3DVECTOR | ||
Position | R3DVECTOR | |
Node | RSceneNode | |
Résultat | R3DVECTOR |