Свойство | Type | Description | |
---|---|---|---|
ApplyTransformation | Vector3D | ||
ApplyTransformationToSphere | Vector3D | ||
AvgColor | |||
BandModel | Vector3D | ||
CalcColor | |||
ColorFunc | |||
DistToBorder | double | ||
DrawMirrors | void | ||
NearBoundary | bool | ||
PlaneModelToBall | Vector3D | ||
ReflectAcrossMirror | bool | ||
ReflectAcrossMirrors | bool | ||
ReflectToFundamental | bool | ||
Sigmoid | double | ||
Small | bool | ||
WhiteBoundary | R3.Geometry.Sphere[] |
Méthode | Description | |
---|---|---|
AlteredFacetForTrueApparent2DTilings ( |
This will return an altered facet to create true apparent 2D tilings (proper bananas) on the boundary. Notes: The input simplex must be in the ball model. The first mirror of the simplex (the one that mirrors across cells) is the one we end up altering.
|
|
AutoCalcScale ( Settings settings ) : RecursionStat[] | ||
EquidistantOffset ( Geometry g, Segment seg, double offset ) : Circle |
Same as above, but works with all geometries.
|
|
EquidistantOffset ( Segment seg, double offset ) : |
This is a 2D function for now. Given an input geodesic in the plane, returns an equidistant circle. Offset would be the offset at the origin.
|
|
GenImage ( Settings settings, double t = 0.0 ) : void |
Generate an image.
|
|
GeodesicOffset ( |
Méthode | Description | |
---|---|---|
ApplyTransformation ( Vector3D v, double t = 0.0 ) : Vector3D |
Using this to move the view around in interesting ways.
|
|
ApplyTransformationToSphere ( Vector3D v, double t ) : Vector3D | ||
AvgColor ( List |
||
BandModel ( Vector3D v ) : Vector3D | ||
CalcColor ( Settings settings, Vector3D &v, int &cellFlips ) : |
||
ColorFunc ( |
||
DistToBorder ( Settings settings, int i, int j ) : double | ||
DrawMirrors ( |
||
NearBoundary ( Settings settings, int i, int j ) : bool | ||
PlaneModelToBall ( Vector3D v, double t = 0.0 ) : Vector3D |
This allows us to change the model we have on the plane. We usually want UHS, but for Pov-Ray mapping these images to a sphere, we need to have it be an equirectangular projection NOTE: The bounds should be set to 1.0 for this to work! v.X and v.Y must be in-between -1 and 1. (also, don't rotate simplex mirrors, for POV-Ray anyway)
|
|
ReflectAcrossMirror ( |
||
ReflectAcrossMirrors ( |
||
ReflectToFundamental ( Settings settings, Vector3D &v, int &cellFlips, int &totalFlips ) : bool |
Somewhat based on http://commons.wikimedia.org/wiki/User:Tamfang/programs
|
|
Sigmoid ( double input ) : double |
http://www.wolframalpha.com/input/?i=1%2F+%281%2Be%5E%28-10*%28x-0.5%29%29%29
|
|
Small ( Settings settings, List |
||
WhiteBoundary ( Settings settings ) : R3.Geometry.Sphere[] |
Grabs the portion of the fundamental region we want to remain white.
|
public static AlteredFacetForTrueApparent2DTilings ( |
||
simplex | ||
Résultat |
public AutoCalcScale ( Settings settings ) : RecursionStat[] | ||
settings | Settings | |
Résultat | RecursionStat[] |
public static EquidistantOffset ( Geometry g, Segment seg, double offset ) : Circle | ||
g | Geometry | |
seg | Segment | |
offset | double | |
Résultat | Circle |
public static EquidistantOffset ( Segment seg, double offset ) : |
||
seg | Segment | |
offset | double | |
Résultat |
public GenImage ( Settings settings, double t = 0.0 ) : void | ||
settings | Settings | |
t | double | An optional time parameter, for use in animations. /// This value should be between 0 and 1, inclusive. |
Résultat | void |
public static GeodesicOffset ( |
||
s | ||
offset | double | |
ball | bool | |
Résultat |