Méthode | Description | |
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AddBanana ( |
Add a finite (truncated) banana to our mesh. Passed in edge should be in Ball model.
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AddIdealBanana ( |
Add an ideal banana to our mesh. Passed in edge should be in Ball model.
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Méthode | Description | |
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TakePointsBack ( |
public static AddBanana ( |
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mesh | ||
e1 | Vector3D | |
e2 | Vector3D | |
settings | H3 | |
Résultat | void |
public static AddIdealBanana ( |
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mesh | ||
e1 | Vector3D | |
e2 | Vector3D | |
settings | H3 | |
Résultat | void |