Méthode | Description | |
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move ( int lSpeed, int rSpeed, string>._System |
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ping ( string>._System |
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playSound ( R2D2 snd, string>._System |
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rotateHead ( int angle, string>._System |
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setFlapState ( R2D2 state, string>._System |
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shutdown ( string>._System |
public move ( int lSpeed, int rSpeed, string>._System |
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lSpeed | int | |
rSpeed | int | |
context__ | string>._System | |
observer__ | Ice | |
Résultat | void |
public ping ( string>._System |
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context__ | string>._System | |
observer__ | Ice | |
Résultat | void |
public playSound ( R2D2 snd, string>._System |
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snd | R2D2 | |
context__ | string>._System | |
observer__ | Ice | |
Résultat | void |
public rotateHead ( int angle, string>._System |
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angle | int | |
context__ | string>._System | |
observer__ | Ice | |
Résultat | void |
public setFlapState ( R2D2 state, string>._System |
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state | R2D2 | |
context__ | string>._System | |
observer__ | Ice | |
Résultat | void |
public shutdown ( string>._System |
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context__ | string>._System | |
observer__ | Ice | |
Résultat | void |