Méthode | Description | |
---|---|---|
GetDesiredHeight ( ISkinLayout skinLayout ) : int? | ||
GetDesiredWidth ( ISkinLayout skinLayout ) : int? | ||
HandleEvent ( ISkinLayout skinLayout, |
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Render ( IRenderContext context, ISkinLayout skinLayout, ISkinDelegator skinDelegator, |
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SetChild ( IContainer child ) : void | ||
Update ( ISkinLayout skinLayout, |
public GetDesiredHeight ( ISkinLayout skinLayout ) : int? | ||
skinLayout | ISkinLayout | |
Résultat | int? |
public GetDesiredWidth ( ISkinLayout skinLayout ) : int? | ||
skinLayout | ISkinLayout | |
Résultat | int? |
public HandleEvent ( ISkinLayout skinLayout, |
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skinLayout | ISkinLayout | |
layout | ||
context | IGameContext | |
@event | Event | |
Résultat | bool |
public Render ( IRenderContext context, ISkinLayout skinLayout, ISkinDelegator skinDelegator, |
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context | IRenderContext | |
skinLayout | ISkinLayout | |
skinDelegator | ISkinDelegator | |
layout | ||
Résultat | void |
public SetChild ( IContainer child ) : void | ||
child | IContainer | |
Résultat | void |
public Update ( ISkinLayout skinLayout, |
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skinLayout | ISkinLayout | |
layout | ||
gameTime | ||
stealFocus | bool | |
Résultat | void |