Méthode | Description | |
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AddChild ( IContainer child, |
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ChildrenWithLayouts ( |
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HandleEvent ( ISkinLayout skinLayout, |
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RemoveChild ( IContainer child ) : void | ||
Render ( IRenderContext context, ISkinLayout skinLayout, ISkinDelegator skinDelegator, |
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SetChildRectangle ( IContainer child, |
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Update ( ISkinLayout skinLayout, |
public AddChild ( IContainer child, |
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child | IContainer | |
rect | ||
Résultat | void |
public ChildrenWithLayouts ( |
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layout | ||
Résultat | Rectangle>>.IEnumerable |
public HandleEvent ( ISkinLayout skinLayout, |
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skinLayout | ISkinLayout | |
layout | ||
context | IGameContext | |
@event | Event | |
Résultat | bool |
public RemoveChild ( IContainer child ) : void | ||
child | IContainer | |
Résultat | void |
public Render ( IRenderContext context, ISkinLayout skinLayout, ISkinDelegator skinDelegator, |
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context | IRenderContext | |
skinLayout | ISkinLayout | |
skinDelegator | ISkinDelegator | |
layout | ||
Résultat | void |
public SetChildRectangle ( IContainer child, |
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child | IContainer | |
rect | ||
Résultat | void |
public Update ( ISkinLayout skinLayout, |
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skinLayout | ISkinLayout | |
layout | ||
gameTime | ||
stealFocus | bool | |
Résultat | void |