Méthode | Description | |
---|---|---|
CreateFromCustomMatrix ( |
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CreateFromDependencyInjection ( IContext dependencyInjectionContext ) : ITransform | ||
CreateFromModifiedSRTFinalTransform ( IFinalTransform existingFinalTransform, Microsoft.Xna.Framework.Vector3 scaleFactor, Microsoft.Xna.Framework.Quaternion appliedRotation, Microsoft.Xna.Framework.Vector3 addedPosition ) : ITransform | ||
CreateFromModifiedSRTTransform ( ITransform existingTransform, Microsoft.Xna.Framework.Vector3 scaleFactor, Microsoft.Xna.Framework.Quaternion appliedRotation, Microsoft.Xna.Framework.Vector3 addedPosition ) : ITransform | ||
CreateFromSRTMatrix ( Microsoft.Xna.Framework.Vector3 localScale, Microsoft.Xna.Framework.Quaternion localRotation, Microsoft.Xna.Framework.Vector3 localPosition ) : ITransform | ||
CreateLocalPosition ( Microsoft.Xna.Framework.Vector3 localPosition ) : ITransform | ||
CreateLocalPosition ( float x, float y, float z ) : ITransform |
public CreateFromCustomMatrix ( |
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localMatrix | ||
Résultat | ITransform |
public CreateFromDependencyInjection ( IContext dependencyInjectionContext ) : ITransform | ||
dependencyInjectionContext | IContext | |
Résultat | ITransform |
public CreateFromModifiedSRTFinalTransform ( IFinalTransform existingFinalTransform, Microsoft.Xna.Framework.Vector3 scaleFactor, Microsoft.Xna.Framework.Quaternion appliedRotation, Microsoft.Xna.Framework.Vector3 addedPosition ) : ITransform | ||
existingFinalTransform | IFinalTransform | |
scaleFactor | Microsoft.Xna.Framework.Vector3 | |
appliedRotation | Microsoft.Xna.Framework.Quaternion | |
addedPosition | Microsoft.Xna.Framework.Vector3 | |
Résultat | ITransform |
public CreateFromModifiedSRTTransform ( ITransform existingTransform, Microsoft.Xna.Framework.Vector3 scaleFactor, Microsoft.Xna.Framework.Quaternion appliedRotation, Microsoft.Xna.Framework.Vector3 addedPosition ) : ITransform | ||
existingTransform | ITransform | |
scaleFactor | Microsoft.Xna.Framework.Vector3 | |
appliedRotation | Microsoft.Xna.Framework.Quaternion | |
addedPosition | Microsoft.Xna.Framework.Vector3 | |
Résultat | ITransform |
public CreateFromSRTMatrix ( Microsoft.Xna.Framework.Vector3 localScale, Microsoft.Xna.Framework.Quaternion localRotation, Microsoft.Xna.Framework.Vector3 localPosition ) : ITransform | ||
localScale | Microsoft.Xna.Framework.Vector3 | |
localRotation | Microsoft.Xna.Framework.Quaternion | |
localPosition | Microsoft.Xna.Framework.Vector3 | |
Résultat | ITransform |
public CreateLocalPosition ( Microsoft.Xna.Framework.Vector3 localPosition ) : ITransform | ||
localPosition | Microsoft.Xna.Framework.Vector3 | |
Résultat | ITransform |
public CreateLocalPosition ( float x, float y, float z ) : ITransform | ||
x | float | |
y | float | |
z | float | |
Résultat | ITransform |