C# Class Protogame.DefaultRenderRequest

Inheritance: IRenderRequest
Afficher le fichier Open project: RedpointGames/Protogame

Méthodes publiques

Méthode Description
ComputeInstancesToCustomBuffers ( List matrices, VertexBuffer vertexBuffer, IndexBuffer indexBuffer ) : void
DefaultRenderRequest ( IRenderContext renderContext, RasterizerState rasterizerState, BlendState blendState, DepthStencilState depthStencilState, IEffect effect, string techniqueName, IEffectParameterSet effectParameterSet, VertexBuffer meshVertexBuffer, IndexBuffer meshIndexBuffer, PrimitiveType primitiveType, Matrix instances, Action computeCombinedBuffers ) : System

Method Details

ComputeInstancesToCustomBuffers() public méthode

public ComputeInstancesToCustomBuffers ( List matrices, VertexBuffer vertexBuffer, IndexBuffer indexBuffer ) : void
matrices List
vertexBuffer VertexBuffer
indexBuffer IndexBuffer
Résultat void

DefaultRenderRequest() public méthode

public DefaultRenderRequest ( IRenderContext renderContext, RasterizerState rasterizerState, BlendState blendState, DepthStencilState depthStencilState, IEffect effect, string techniqueName, IEffectParameterSet effectParameterSet, VertexBuffer meshVertexBuffer, IndexBuffer meshIndexBuffer, PrimitiveType primitiveType, Matrix instances, Action computeCombinedBuffers ) : System
renderContext IRenderContext
rasterizerState Microsoft.Xna.Framework.Graphics.RasterizerState
blendState Microsoft.Xna.Framework.Graphics.BlendState
depthStencilState Microsoft.Xna.Framework.Graphics.DepthStencilState
effect IEffect
techniqueName string
effectParameterSet IEffectParameterSet
meshVertexBuffer VertexBuffer
meshIndexBuffer IndexBuffer
primitiveType PrimitiveType
instances Matrix
computeCombinedBuffers Action
Résultat System