Méthode | Description | |
---|---|---|
DebugRender ( IGameContext gameContext, IRenderContext renderContext ) : void | ||
DefaultPhysicsEngine ( IPhysicsFactory physicsFactory, IProfiler profiler ) : System | ||
GetInternalPhysicsWorld ( ) : |
||
GetPhysicsMetrics ( ) : PhysicsMetrics | ||
RegisterRigidBodyForHasMatrixInCurrentWorld ( RigidBody rigidBody, IHasTransform hasTransform, bool staticAndImmovable ) : void | ||
UnregisterRigidBodyForHasMatrixInCurrentWorld ( RigidBody rigidBody, IHasTransform hasTransform ) : void | ||
Update ( IGameContext gameContext, IUpdateContext updateContext ) : void | ||
Update ( IServerContext serverContext, IUpdateContext updateContext ) : void |
public DebugRender ( IGameContext gameContext, IRenderContext renderContext ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
Résultat | void |
public DefaultPhysicsEngine ( IPhysicsFactory physicsFactory, IProfiler profiler ) : System | ||
physicsFactory | IPhysicsFactory | |
profiler | IProfiler | |
Résultat | System |
public GetInternalPhysicsWorld ( ) : |
||
Résultat |
public GetPhysicsMetrics ( ) : PhysicsMetrics | ||
Résultat | PhysicsMetrics |
public RegisterRigidBodyForHasMatrixInCurrentWorld ( RigidBody rigidBody, IHasTransform hasTransform, bool staticAndImmovable ) : void | ||
rigidBody | RigidBody | |
hasTransform | IHasTransform | |
staticAndImmovable | bool | |
Résultat | void |
public UnregisterRigidBodyForHasMatrixInCurrentWorld ( RigidBody rigidBody, IHasTransform hasTransform ) : void | ||
rigidBody | RigidBody | |
hasTransform | IHasTransform | |
Résultat | void |
public Update ( IGameContext gameContext, IUpdateContext updateContext ) : void | ||
gameContext | IGameContext | |
updateContext | IUpdateContext | |
Résultat | void |
public Update ( IServerContext serverContext, IUpdateContext updateContext ) : void | ||
serverContext | IServerContext | |
updateContext | IUpdateContext | |
Résultat | void |