Méthode | Description | |
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GameSaver ( string gameTitle, bool columnSortOrder ) : System |
Initializes a new instance of the GameSaver class.
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GetScore ( string gamertag, int columnIndex ) : int |
Gets the score value at the specified column index for the specified gamertag. Returns int.MinValue if there is a problem.
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GetScoreBoard ( int columnIndexToSort ) : Scoreboard |
Gets the Scoreboard corresponding to this game save data.
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MergeBuffer ( byte bufferToMerge ) : void |
Merges the specified buffer with this buffer.
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Read ( ) : bool |
Reads the file and stores it to the buffer. WARNING: This process will overwrite the buffer.
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Reset ( ) : void |
Resets this instance. This must be called before saving can be done, but unless the storage device is removed, this need only be called once.
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SetScore ( string gamertag, int scoreToSet, int columnIndex ) : void |
Sets the game data for the specified gamertag with the specified score (value) at the specified score column (index). No change will be made if the ordering constraint for that column index is not satisfied. Note that the changes made by calling this method will not be made until calling the Write() method.
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SetScore ( string gamertag, int scoreToSet, int columnIndex, bool overwriteOrdering ) : void |
Sets the game data for the specified gamertag with the specified score (value) at the specified score column (index). If overwriteOrdering is true, then the value of that player for this index will be overwritten, and if this value is set to false, then no change will be made if the ordering constraint for that column index is not satisfied. Note that the changes made by calling this method will not be made until calling the Write() method.
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Update ( ) : void |
Updates this instance.
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Write ( ) : bool |
Writes the data in the buffer to the file.
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Méthode | Description | |
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CheckBuffer ( ) : void |
Checks the buffer to make sure it is not brand new. If so, then it sets the size of the columns of the buffer.
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GetAllColumnSortOrders ( ) : void |
From the buffer data, this writes the column sort orders to the global variable this.columnSortOrder.
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GetBlockSize ( ) : int |
Gets the number of bytes needed to store a gamertag and the data in the associated columns.
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GetColumnSortOrder ( int column ) : bool |
Gets the column sort order for the specified column index.
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GetDevice ( IAsyncResult result ) : void |
Gets the device.
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GetGamertag ( byte buffer, int startIndex, int length ) : string |
Gets the gamertag from the buffer between the startIndex (inclusive) and startIndex + length (exclusive).
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GetGamertag ( int startIndex, int length ) : string |
Gets the gamertag from the buffer between the startIndex (inclusive) and startIndex + length (exclusive).
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GetGamertagIndex ( int nthGamertag ) : int |
Gets the starting index in the buffer of the nth gamertag.
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GetValueFromBuffer ( byte buffer, int startingIndex ) : int |
Gets the value from buffer.
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NumberOfBufferEntries ( ) : int |
Gets the number of actual buffer entries.
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ReadInBuffer ( IAsyncResult result ) : void |
Reads the in buffer.
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ReadOverwriteBuffer ( Microsoft.Xna.Framework.Storage.StorageContainer container ) : void |
Reads the buffer, and overwrites the content of it.
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SetColumnSortOrder ( bool ascending, int column ) : void |
Sets the column sort order for the corresponding column, depending on the specified order (ascending or not).
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UpdateGamertagLookup ( ) : void |
Updates the gamertag lookup table based on the buffer.
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WriteData ( IAsyncResult result ) : void |
Writes the data.
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WriteGamerTag ( byte buffer, string gamertag, int index ) : void |
Writes the gamer tag to the buffer at the specified index.
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WriteGamerTag ( string gamertag, int index ) : void |
Writes the gamer tag to the buffer at the specified index.
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WriteInfoToBuffer ( string gamertag, int value, int columnIndex ) : bool |
Writes the specified info to the buffer.
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public GameSaver ( string gameTitle, bool columnSortOrder ) : System | ||
gameTitle | string | The game title. This must be unique for the game, /// as if not, two scoreboards saved on the same console may merge together when /// they should not. |
columnSortOrder | bool | The sort orders. This should be the same length as /// the orderedColumnsToSort array, and true at an index means the scores will /// be sorted from high to low. |
Résultat | System |
public GetScore ( string gamertag, int columnIndex ) : int | ||
gamertag | string | The gamertag. |
columnIndex | int | The zero-based column index. |
Résultat | int |
public GetScoreBoard ( int columnIndexToSort ) : Scoreboard | ||
columnIndexToSort | int | The column index to sort on. |
Résultat | Scoreboard |
public MergeBuffer ( byte bufferToMerge ) : void | ||
bufferToMerge | byte | The buffer to merge. |
Résultat | void |
public SetScore ( string gamertag, int scoreToSet, int columnIndex ) : void | ||
gamertag | string | The gamertag. |
scoreToSet | int | The score to write. |
columnIndex | int | Index of the column. |
Résultat | void |
public SetScore ( string gamertag, int scoreToSet, int columnIndex, bool overwriteOrdering ) : void | ||
gamertag | string | The gamertag. |
scoreToSet | int | The score to write. |
columnIndex | int | The column index. |
overwriteOrdering | bool | If overwriteOrdering /// is true, then the value of that player for this index will be overwritten, /// and if this value is set to false, then no change will be made if the /// ordering constraint for that column index is not satisfied. |
Résultat | void |