Méthode | Description | |
---|---|---|
GetHeadingDirection ( Vector2 from, Vector2 to ) : Facing | ||
RecursiveGeneration ( int levelWidth, int levelHeight, Vector2 startingPosition, Vector2 endPosition, int minimumDistance, int maximumDistance ) : System | ||
RemoveBlockingWall ( ) : void | ||
generateLevel ( ) : |
Méthode | Description | |
---|---|---|
addRoomToLayout ( int x, int y ) : void | ||
findPath ( int x, int y, int minDistance ) : bool | ||
validPosition ( int x, int y ) : bool |
public GetHeadingDirection ( Vector2 from, Vector2 to ) : Facing | ||
from | Vector2 | |
to | Vector2 | |
Résultat | Facing |
public RecursiveGeneration ( int levelWidth, int levelHeight, Vector2 startingPosition, Vector2 endPosition, int minimumDistance, int maximumDistance ) : System | ||
levelWidth | int | |
levelHeight | int | |
startingPosition | Vector2 | |
endPosition | Vector2 | |
minimumDistance | int | |
maximumDistance | int | |
Résultat | System |