Méthode | Description | |
---|---|---|
Parse ( string name ) : Enumeration.State | ||
StatePlayerElement ( ) : System | ||
StatePlayerElement ( Enumeration state ) : System | ||
StatePlayerElement ( Enumeration state, Enumeration priority__1 ) : System | ||
StatePlayerElement ( Enumeration state, Enumeration priority__1, Enumeration reverse__2 ) : System | ||
StatePlayerElement ( Enumeration state, Enumeration priority__1, System |
||
StatePlayerElement ( Enumeration state, Enumeration priority__1, System |
||
StatePlayerElement ( Enumeration state, Enumeration priority__1, System |
||
StatePlayerElement ( Enumeration state, Enumeration priority__1, Vector2 offSet__2 ) : System | ||
StatePlayerElement ( Enumeration state, bool iftrue__1 ) : System |
public static Parse ( string name ) : Enumeration.State | ||
name | string | |
Résultat | Enumeration.State |
public StatePlayerElement ( Enumeration state ) : System | ||
state | Enumeration | |
Résultat | System |
public StatePlayerElement ( Enumeration state, Enumeration priority__1 ) : System | ||
state | Enumeration | |
priority__1 | Enumeration | |
Résultat | System |
public StatePlayerElement ( Enumeration state, Enumeration priority__1, Enumeration reverse__2 ) : System | ||
state | Enumeration | |
priority__1 | Enumeration | |
reverse__2 | Enumeration | |
Résultat | System |
public StatePlayerElement ( Enumeration state, Enumeration priority__1, System |
||
state | Enumeration | |
priority__1 | Enumeration | |
stoppable__2 | System |
|
Résultat | System |
public StatePlayerElement ( Enumeration state, Enumeration priority__1, System |
||
state | Enumeration | |
priority__1 | Enumeration | |
stoppable__2 | System |
|
reverse__3 | Enumeration | |
Résultat | System |
public StatePlayerElement ( Enumeration state, Enumeration priority__1, System |
||
state | Enumeration | |
priority__1 | Enumeration | |
stoppable__2 | System |
|
reverse__3 | Enumeration | |
offSet__4 | Vector2 | |
Résultat | System |
public StatePlayerElement ( Enumeration state, Enumeration priority__1, Vector2 offSet__2 ) : System | ||
state | Enumeration | |
priority__1 | Enumeration | |
offSet__2 | Vector2 | |
Résultat | System |
public StatePlayerElement ( Enumeration state, bool iftrue__1 ) : System | ||
state | Enumeration | |
iftrue__1 | bool | |
Résultat | System |