C# Class PolaMUD.Commands

Afficher le fichier Open project: Polatrite/PolaMUD

Méthodes publiques

Свойство Type Description
List Command>.Dictionary

Méthodes publiques

Méthode Description
CommandAload ( Player user, Command command, string text ) : bool
CommandBattle ( Player user, Command command, string text ) : bool
CommandDb ( Player user, Command command, string text ) : bool
CommandKill ( Player user, Command command, string text ) : bool
CommandLook ( Player user, Command command, string text ) : bool
CommandSay ( Player user, Command command, string text ) : bool
CommandScore ( Player user, Command command, string text ) : bool
CommandScreen ( Player user, Command command, string text ) : bool
CommandSkill ( Player user, Command command, string text ) : bool
CommandTestAct ( Player user, Command command, string text ) : bool
CommandWho ( Player user, Command command, string text ) : bool
Commands ( ) : System

Singleton class. Creating this loads all commands into the parser. TODO: Safe-lock this so that this class can be disposed and re-created at runtime to "reload" commands... for the ability to load commands from XML later, instead of hardcoded.)

Method Details

CommandAload() public méthode

public CommandAload ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

CommandBattle() public méthode

public CommandBattle ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

CommandDb() public méthode

public CommandDb ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

CommandKill() public méthode

public CommandKill ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

CommandLook() public méthode

public CommandLook ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

CommandSay() public méthode

public CommandSay ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

CommandScore() public méthode

public CommandScore ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

CommandScreen() public méthode

public CommandScreen ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

CommandSkill() public méthode

public CommandSkill ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

CommandTestAct() public méthode

public CommandTestAct ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

CommandWho() public méthode

public CommandWho ( Player user, Command command, string text ) : bool
user Player
command Command
text string
Résultat bool

Commands() public méthode

Singleton class. Creating this loads all commands into the parser. TODO: Safe-lock this so that this class can be disposed and re-created at runtime to "reload" commands... for the ability to load commands from XML later, instead of hardcoded.)
public Commands ( ) : System
Résultat System

Property Details

List public_oe property

public Dictionary List
Résultat Command>.Dictionary