Méthode | Description | |
---|---|---|
Draw ( Camera camera, float yRotationForBillboards ) : void | ||
RenderQueue ( GameContext context, Action |
Méthode | Description | |
---|---|---|
IsValidForRendering ( Camera camera, DrawableElement element ) : bool |
Méthode | Description | |
---|---|---|
DrawElement ( Camera camera, DrawableElement element, SceneEffect sceneEffect, float yRotationForBillboards ) : void | ||
DrawElement ( Camera camera, DrawableElement element, float yRotationForBillboards ) : void |
public Draw ( Camera camera, float yRotationForBillboards ) : void | ||
camera | Camera | |
yRotationForBillboards | float | |
Résultat | void |
protected IsValidForRendering ( Camera camera, DrawableElement element ) : bool | ||
camera | Camera | |
element | DrawableElement | |
Résultat | bool |
public RenderQueue ( GameContext context, Action |
||
context | GameContext | |
handleEffect | Action |
|
getDrawableElements | Func |
|
sceneEffect | SceneEffect | |
Résultat | Microsoft.Xna.Framework |