C# Class Platformer.Tiles.Switch

Inheritance: Activator
Afficher le fichier Open project: zmthy/play-dead

Méthodes publiques

Méthode Description
ChangeState ( Player p, KeyboardState keyState, InputManager inputManager ) : void
Switch ( Vector2 location, Microsoft.Xna.Framework.Content.ContentManager content ) : System
Switch ( Vector2 location, Microsoft.Xna.Framework.Content.ContentManager content, string onName, string offName ) : System

Private Methods

Méthode Description
initialise ( Microsoft.Xna.Framework.Content.ContentManager content ) : void

Method Details

ChangeState() public méthode

public ChangeState ( Player p, KeyboardState keyState, InputManager inputManager ) : void
p Platformer.Player
keyState Microsoft.Xna.Framework.Input.KeyboardState
inputManager Platformer.InputManager
Résultat void

Switch() public méthode

public Switch ( Vector2 location, Microsoft.Xna.Framework.Content.ContentManager content ) : System
location Vector2
content Microsoft.Xna.Framework.Content.ContentManager
Résultat System

Switch() public méthode

public Switch ( Vector2 location, Microsoft.Xna.Framework.Content.ContentManager content, string onName, string offName ) : System
location Vector2
content Microsoft.Xna.Framework.Content.ContentManager
onName string
offName string
Résultat System