Méthode | Description | |
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GetIndex ( int w, int h, int d, int wLength, int hLength, int dLength ) : int |
Calculate 3-dimensional index based on passed in lengths
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InBounds ( int w, int h, int d, int wLength, int hLength, int dLength ) : bool |
Test that passed in dimension is in bounds
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TangentSolver ( int triangles, |
Solves the targents for a mesh.
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public static GetIndex ( int w, int h, int d, int wLength, int hLength, int dLength ) : int | ||
w | int | width |
h | int | height |
d | int | depth |
wLength | int | max width |
hLength | int | max height |
dLength | int | max length |
Résultat | int |
public static InBounds ( int w, int h, int d, int wLength, int hLength, int dLength ) : bool | ||
w | int | width |
h | int | height |
d | int | depth |
wLength | int | max width |
hLength | int | max height |
dLength | int | max length |
Résultat | bool |
public static TangentSolver ( int triangles, |
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triangles | int | |
vertices | ||
normals | ||
uv | ||
Résultat | UnityEngine.Vector4[] |