Свойство | Type | Description | |
---|---|---|---|
bezierTangentLength | float | ||
factor | float | ||
iterations | int | ||
maxSegmentLength | float | ||
offset | float | ||
smoothType | SmoothType | ||
strength | float | ||
subdivisions | int | ||
uniformLength | bool |
Méthode | Description | |
---|---|---|
Apply ( |
||
CurvedNonuniform ( List |
||
GetPointOnCubic ( |
||
SmoothBezier ( List |
||
SmoothOffsetSimple ( List |
||
SmoothSimple ( List |
Méthode | Description | |
---|---|---|
AddComp ( UnityEditor command ) : void |
public Apply ( |
||
p | ||
source | ModifierData | |
Résultat | void |
public CurvedNonuniform ( List |
||
path | List |
|
Résultat | List |
public static GetPointOnCubic ( |
||
a | ||
b | ||
tan1 | ||
tan2 | ||
t | float | |
Résultat |
public SmoothOffsetSimple ( List |
||
path | List |
|
Résultat | List |