Свойство | Type | Description | |
---|---|---|---|
collisionCheck | bool | ||
collisionOffset | float | ||
diameter | float | ||
fromHeight | float | ||
height | float | ||
heightCheck | bool | ||
heightMask | |||
mask | |||
rayDirection | RayDirection | ||
thickRaycast | bool | ||
thickRaycastDiameter | float | ||
type | ColliderType | ||
unwalkableWhenNoGround | bool | ||
up | |||
use2D | bool |
Méthode | Description | |
---|---|---|
Check ( |
||
CheckHeight ( |
||
CheckHeight ( |
||
CheckHeightAll ( |
||
Initialize ( |
||
Raycast ( |
public Check ( |
||
position | ||
Résultat | bool |
public CheckHeight ( |
||
position | ||
Résultat |
public CheckHeight ( |
||
position | ||
hit | ||
walkable | bool | |
Résultat |
public CheckHeightAll ( |
||
position | ||
Résultat | UnityEngine.RaycastHit[] |
public Initialize ( |
||
matrix | ||
scale | float | |
Résultat | void |
public Raycast ( |
||
origin | ||
hit | ||
walkable | bool | |
Résultat |
public LayerMask,UnityEngine heightMask | ||
Résultat |