Méthode | Description | |
---|---|---|
Draw ( RenderTarget target, RenderStates states ) : void | ||
ParticleSystem ( ) : System | ||
addAffector ( IAffector affector ) : void | ||
move ( Vector2f distance ) : void | ||
start ( byte releaseCount, float startDelay, float duration ) : void | ||
stop ( ) : void | ||
update ( float dt ) : void |
Méthode | Description | |
---|---|---|
addParticle ( Vector2f position ) : void | ||
addVertex ( Vector2f position, float u, float v, SFML colour ) : void | ||
emit ( float dt ) : void | ||
updateVertices ( ) : void |
public Draw ( RenderTarget target, RenderStates states ) : void | ||
target | RenderTarget | |
states | RenderStates | |
Résultat | void |
public addAffector ( IAffector affector ) : void | ||
affector | IAffector | |
Résultat | void |
public start ( byte releaseCount, float startDelay, float duration ) : void | ||
releaseCount | byte | |
startDelay | float | |
duration | float | |
Résultat | void |