Méthode | Description | |
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AuxiliaryEffectSlot ( int asid, EfxAuxiliaryf param, float value ) : void |
This function is used to set floating-point properties on Auxiliary Effect Slot objects.
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AuxiliaryEffectSlot ( int asid, EfxAuxiliaryi param, int value ) : void |
This function is used to set integer properties on Auxiliary Effect Slot objects.
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BindEffect ( int eid, EfxEffectType type ) : void |
(Helper) Selects the Effect type used by this Effect handle.
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BindEffectToAuxiliarySlot ( int auxiliaryeffectslot, int effect ) : void |
(Helper) Attaches an Effect to an Auxiliary Effect Slot.
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BindFilterToSource ( int source, int filter ) : void |
(Helper) reroutes the output of a Source through a Filter.
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BindSourceToAuxiliarySlot ( int source, int slot, int slotnumber, int filter ) : void |
(Helper) Reroutes a Source's output into an Auxiliary Effect Slot.
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DeleteAuxiliaryEffectSlot ( int slot ) : void |
This function deletes one AuxiliaryEffectSlot only.
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DeleteAuxiliaryEffectSlots ( int slots ) : void |
The DeleteAuxiliaryEffectSlots function is used to delete and free resources for Auxiliary Effect Slots previously created with GenAuxiliaryEffectSlots.
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DeleteAuxiliaryEffectSlots ( int n, int &slots ) : void |
The DeleteAuxiliaryEffectSlots function is used to delete and free resources for Auxiliary Effect Slots previously created with GenAuxiliaryEffectSlots.
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DeleteEffect ( int effect ) : void |
This function deletes one Effect only.
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DeleteEffects ( int effects ) : void |
The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.
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DeleteEffects ( int n, int &effects ) : void |
The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.
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DeleteFilter ( int filter ) : void |
This function deletes one Filter only.
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DeleteFilters ( int filters ) : void |
This function deletes one Filter only.
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DeleteFilters ( int n, int &filters ) : void |
The DeleteFilters function is used to delete and free resources for Filter objects previously created with GenFilters.
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Effect ( int eid, EfxEffect3f param, Mogre &values ) : void |
This function is used to set 3 floating-point properties on Effect objects.
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Effect ( int eid, EfxEffectf param, float value ) : void |
This function is used to set floating-point properties on Effect objects.
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Effect ( int eid, EfxEffecti param, int value ) : void |
This function is used to set integer properties on Effect objects.
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EffectsExtension ( ) : System |
Constructs a new EffectsExtension instance.
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Filter ( int fid, EfxFilterf param, float value ) : void |
This function is used to set floating-point properties on Filter objects.
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Filter ( int fid, EfxFilteri param, int value ) : void |
This function is used to set integer properties on Filter objects.
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GenAuxiliaryEffectSlot ( ) : int |
This function generates only one Auxiliary Effect Slot.
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GenAuxiliaryEffectSlots ( int n ) : int[] |
The GenAuxiliaryEffectSlots function is used to create one or more Auxiliary Effect Slots. The number of slots that can be created will be dependant upon the Open AL device used. An application should check the OpenAL error state after making this call to determine if the Effect Slot was successfully created. If the function call fails then none of the requested Effect Slots are created. A good strategy for creating any OpenAL object is to use a for-loop and generate one object each loop iteration and then check for an error condition. If an error is set then the loop can be broken and the application can determine if sufficient resources are available. |
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GenAuxiliaryEffectSlots ( int n, int &slots ) : void |
The GenAuxiliaryEffectSlots function is used to create one or more Auxiliary Effect Slots. The number of slots that can be created will be dependant upon the Open AL device used. An application should check the OpenAL error state after making this call to determine if the Effect Slot was successfully created. If the function call fails then none of the requested Effect Slots are created. A good strategy for creating any OpenAL object is to use a for-loop and generate one object each loop iteration and then check for an error condition. If an error is set then the loop can be broken and the application can determine if sufficient resources are available. |
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GenEffect ( ) : int |
Generates a single effect object. The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object. After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti. |
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GenEffects ( int n ) : int[] |
Generates one or more effect objects. The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object. After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti. |
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GenEffects ( int n, int &effects ) : void |
The GenEffects function is used to create one or more Effect objects. An Effect object stores an effect type and a set of parameter values to control that Effect. In order to use an Effect it must be attached to an Auxiliary Effect Slot object After creation an Effect has no type (EfxEffectType.Null), so before it can be used to store a set of parameters, the application must specify what type of effect should be stored in the object, using Effect() with EfxEffecti. |
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GenFilter ( ) : int |
This function generates only one Filter.
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GenFilters ( int n ) : int[] |
The GenFilters function is used to create one or more Filter objects. A Filter object stores a filter type and a set of parameter values to control that Filter. Filter objects can be attached to Sources as Direct Filters or Auxiliary Send Filters. After creation a Filter has no type (EfxFilterType.Null), so before it can be used to store a set of parameters, the application must specify what type of filter should be stored in the object, using Filter() with EfxFilteri. |
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GenFilters ( int n, int &filters ) : void |
The GenFilters function is used to create one or more Filter objects. A Filter object stores a filter type and a set of parameter values to control that Filter. Filter objects can be attached to Sources as Direct Filters or Auxiliary Send Filters. After creation a Filter has no type (EfxFilterType.Null), so before it can be used to store a set of parameters, the application must specify what type of filter should be stored in the object, using Filter() with EfxFilteri. |
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GetAuxiliaryEffectSlot ( int asid, EfxAuxiliaryf pname, float &value ) : void |
This function is used to retrieve floating properties on Auxiliary Effect Slot objects.
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GetAuxiliaryEffectSlot ( int asid, EfxAuxiliaryi pname, int &value ) : void |
This function is used to retrieve integer properties on Auxiliary Effect Slot objects.
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GetEffect ( int eid, EfxEffect3f param, Mogre &values ) : void |
This function is used to retrieve 3 floating-point properties from Effect objects.
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GetEffect ( int eid, EfxEffectf pname, float &value ) : void |
This function is used to retrieve floating-point properties from Effect objects.
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GetEffect ( int eid, EfxEffecti pname, int &value ) : void |
This function is used to retrieve integer properties from Effect objects.
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GetFilter ( int fid, EfxFilterf pname, float &value ) : void |
This function is used to retrieve floating-point properties from Filter objects.
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GetFilter ( int fid, EfxFilteri pname, int &value ) : void |
This function is used to retrieve integer properties from Filter objects.
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IsAuxiliaryEffectSlot ( int slot ) : bool |
The IsAuxiliaryEffectSlot function is used to determine if an object identifier is a valid Auxiliary Effect Slot object.
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IsEffect ( int eid ) : bool |
The IsEffect function is used to determine if an object identifier is a valid Effect object.
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IsFilter ( int fid ) : bool |
The IsFilter function is used to determine if an object identifier is a valid Filter object.
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Méthode | Description | |
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AuxiliaryEffectSlot ( uint asid, EfxAuxiliaryf param, float value ) : void | ||
AuxiliaryEffectSlot ( uint asid, EfxAuxiliaryi param, int value ) : void | ||
BindEffect ( uint eid, EfxEffectType type ) : void | ||
BindEffectToAuxiliarySlot ( uint auxiliaryeffectslot, uint effect ) : void | ||
BindFilterToSource ( uint source, uint filter ) : void | ||
BindSourceToAuxiliarySlot ( uint source, uint slot, int slotnumber, uint filter ) : void | ||
DeleteAuxiliaryEffectSlot ( uint &slot ) : void | ||
DeleteAuxiliaryEffectSlots ( int n, uint &slots ) : void | ||
DeleteAuxiliaryEffectSlots ( uint slots ) : void | ||
DeleteEffect ( uint &effect ) : void | ||
DeleteEffects ( int n, uint &effects ) : void | ||
DeleteEffects ( uint effects ) : void | ||
DeleteFilter ( uint &filter ) : void | ||
DeleteFilters ( int n, uint &filters ) : void | ||
DeleteFilters ( uint filters ) : void | ||
Effect ( uint eid, EfxEffect3f param, Mogre &values ) : void | ||
Effect ( uint eid, EfxEffectf param, float value ) : void | ||
Effect ( uint eid, EfxEffecti param, int value ) : void | ||
Filter ( uint fid, EfxFilterf param, float value ) : void | ||
Filter ( uint fid, EfxFilteri param, int value ) : void | ||
GenAuxiliaryEffectSlot ( uint &slot ) : void | ||
GenAuxiliaryEffectSlots ( int n, uint &slots ) : void | ||
GenEffect ( uint &effect ) : void | ||
GenEffects ( int n, uint &effects ) : void | ||
GenFilter ( uint &filter ) : void | ||
GenFilters ( int n, uint &filters ) : void | ||
GetAuxiliaryEffectSlot ( uint asid, EfxAuxiliaryf pname, float &value ) : void | ||
GetAuxiliaryEffectSlot ( uint asid, EfxAuxiliaryi pname, int &value ) : void | ||
GetEaxFromEfxEax ( EaxReverb &input, EfxEaxReverb &output ) : void | ||
GetEffect ( uint eid, EfxEffect3f param, Mogre &values ) : void | ||
GetEffect ( uint eid, EfxEffectf pname, float &value ) : void | ||
GetEffect ( uint eid, EfxEffecti pname, int &value ) : void | ||
GetFilter ( uint fid, EfxFilterf pname, float &value ) : void | ||
GetFilter ( uint fid, EfxFilteri pname, int &value ) : void | ||
IsAuxiliaryEffectSlot ( uint slot ) : bool | ||
IsEffect ( uint eid ) : bool | ||
IsFilter ( uint fid ) : bool |
public AuxiliaryEffectSlot ( int asid, EfxAuxiliaryf param, float value ) : void | ||
asid | int | Auxiliary Effect Slot object identifier. |
param | EfxAuxiliaryf | Auxiliary Effect Slot property to set. |
value | float | Floating-point value. |
Résultat | void |
public AuxiliaryEffectSlot ( int asid, EfxAuxiliaryi param, int value ) : void | ||
asid | int | Auxiliary Effect Slot object identifier. |
param | EfxAuxiliaryi | Auxiliary Effect Slot property to set. |
value | int | Integer value. |
Résultat | void |
public BindEffect ( int eid, EfxEffectType type ) : void | ||
eid | int | Effect id returned from a successful call to GenEffects. |
type | EfxEffectType | Effect type. |
Résultat | void |
public BindEffectToAuxiliarySlot ( int auxiliaryeffectslot, int effect ) : void | ||
auxiliaryeffectslot | int | The slot handle to attach the Effect to. |
effect | int | The Effect handle that is being attached. |
Résultat | void |
public BindFilterToSource ( int source, int filter ) : void | ||
source | int | A valid Source handle. |
filter | int | A valid Filter handle. |
Résultat | void |
public BindSourceToAuxiliarySlot ( int source, int slot, int slotnumber, int filter ) : void | ||
source | int | The Source handle who's output is forwarded. |
slot | int | The Auxiliary Effect Slot handle that receives input from the Source. |
slotnumber | int | Every Source has only a limited number of slots it can feed buffer to. The number must stay below AlcContextAttributes.EfxMaxAuxiliarySends |
filter | int | Filter handle to be attached between Source ouput and Auxiliary Slot input. Use 0 or EfxFilterType.FilterNull for no filter. |
Résultat | void |
public DeleteAuxiliaryEffectSlot ( int slot ) : void | ||
slot | int | Pointer to an auxiliary effect slot name/handle identifying the Auxiliary Effect Slot Object to be deleted. |
Résultat | void |
public DeleteAuxiliaryEffectSlots ( int slots ) : void | ||
slots | int | Pointer to n Effect Slot object identifiers. |
Résultat | void |
public DeleteAuxiliaryEffectSlots ( int n, int &slots ) : void | ||
n | int | Number of Auxiliary Effect Slots to be deleted. |
slots | int | Pointer to n Effect Slot object identifiers. |
Résultat | void |
public DeleteEffect ( int effect ) : void | ||
effect | int | Pointer to an effect name/handle identifying the Effect Object to be deleted. |
Résultat | void |
public DeleteEffects ( int effects ) : void | ||
effects | int | Pointer to n Effect object identifiers. |
Résultat | void |
public DeleteEffects ( int n, int &effects ) : void | ||
n | int | Number of Effects to be deleted. |
effects | int | Pointer to n Effect object identifiers. |
Résultat | void |
public DeleteFilter ( int filter ) : void | ||
filter | int | Pointer to an filter name/handle identifying the Filter Object to be deleted. |
Résultat | void |
public DeleteFilters ( int filters ) : void | ||
filters | int | Pointer to an filter name/handle identifying the Filter Object to be deleted. |
Résultat | void |
public DeleteFilters ( int n, int &filters ) : void | ||
n | int | Number of Filters to be deleted. |
filters | int | Pointer to n Filter object identifiers. |
Résultat | void |
public Effect ( int eid, EfxEffect3f param, Mogre &values ) : void | ||
eid | int | Effect object identifier. |
param | EfxEffect3f | Effect property to set. |
values | Mogre | Pointer to Math.Vector3. |
Résultat | void |
public Effect ( int eid, EfxEffectf param, float value ) : void | ||
eid | int | Effect object identifier. |
param | EfxEffectf | Effect property to set. |
value | float | Floating-point value. |
Résultat | void |
public Effect ( int eid, EfxEffecti param, int value ) : void | ||
eid | int | Effect object identifier. |
param | EfxEffecti | Effect property to set. |
value | int | Integer value. |
Résultat | void |
public Filter ( int fid, EfxFilterf param, float value ) : void | ||
fid | int | Filter object identifier. |
param | EfxFilterf | Effect property to set. |
value | float | Floating-point value. |
Résultat | void |
public Filter ( int fid, EfxFilteri param, int value ) : void | ||
fid | int | Filter object identifier. |
param | EfxFilteri | Effect property to set. |
value | int | Integer value. |
Résultat | void |
public GenAuxiliaryEffectSlots ( int n ) : int[] | ||
n | int | Number of Auxiliary Effect Slots to be created. |
Résultat | int[] |
public GenAuxiliaryEffectSlots ( int n, int &slots ) : void | ||
n | int | Number of Auxiliary Effect Slots to be created. |
slots | int | Pointer addressing sufficient memory to store n Effect Slot object identifiers. |
Résultat | void |
public GenEffects ( int n ) : int[] | ||
n | int | Number of Effect object identifiers to generate. |
Résultat | int[] |
public GenEffects ( int n, int &effects ) : void | ||
n | int | Number of Effects to be created. |
effects | int | Pointer addressing sufficient memory to store n Effect object identifiers. |
Résultat | void |
public GenFilters ( int n ) : int[] | ||
n | int | Number of Filters to be created. |
Résultat | int[] |
public GenFilters ( int n, int &filters ) : void | ||
n | int | Number of Filters to be created. |
filters | int | Pointer addressing sufficient memory to store n Filter object identifiers. |
Résultat | void |
public GetAuxiliaryEffectSlot ( int asid, EfxAuxiliaryf pname, float &value ) : void | ||
asid | int | Auxiliary Effect Slot object identifier. |
pname | EfxAuxiliaryf | Auxiliary Effect Slot property to retrieve. |
value | float | Address where floating-point value will be stored. |
Résultat | void |
public GetAuxiliaryEffectSlot ( int asid, EfxAuxiliaryi pname, int &value ) : void | ||
asid | int | Auxiliary Effect Slot object identifier. |
pname | EfxAuxiliaryi | Auxiliary Effect Slot property to retrieve. |
value | int | Address where integer value will be stored. |
Résultat | void |
public GetEffect ( int eid, EfxEffect3f param, Mogre &values ) : void | ||
eid | int | Effect object identifier. |
param | EfxEffect3f | Effect property to retrieve. |
values | Mogre | A Math.Vector3 to hold the values. |
Résultat | void |
public GetEffect ( int eid, EfxEffectf pname, float &value ) : void | ||
eid | int | Effect object identifier. |
pname | EfxEffectf | Effect property to retrieve. |
value | float | Address where floating-point value will be stored. |
Résultat | void |
public GetEffect ( int eid, EfxEffecti pname, int &value ) : void | ||
eid | int | Effect object identifier. |
pname | EfxEffecti | Effect property to retrieve. |
value | int | Address where integer value will be stored. |
Résultat | void |
public GetFilter ( int fid, EfxFilterf pname, float &value ) : void | ||
fid | int | Filter object identifier. |
pname | EfxFilterf | Effect property to retrieve. |
value | float | Address where floating-point value will be stored. |
Résultat | void |
public GetFilter ( int fid, EfxFilteri pname, int &value ) : void | ||
fid | int | Filter object identifier. |
pname | EfxFilteri | Effect property to retrieve. |
value | int | Address where integer value will be stored. |
Résultat | void |
public IsAuxiliaryEffectSlot ( int slot ) : bool | ||
slot | int | Effect Slot object identifier to validate. |
Résultat | bool |
public IsEffect ( int eid ) : bool | ||
eid | int | Effect identifier to validate. |
Résultat | bool |
public IsFilter ( int fid ) : bool | ||
fid | int | Effect identifier to validate. |
Résultat | bool |