Méthode | Description | |
---|---|---|
AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
GenerateWorldView ( System.Vector3 pos, System.Vector3 rot, float fov, int width, int height, bool usetex ) : byte[] | ||
Initialise ( IConfigSource config ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void |
public GenerateWorldView ( System.Vector3 pos, System.Vector3 rot, float fov, int width, int height, bool usetex ) : byte[] | ||
pos | System.Vector3 | |
rot | System.Vector3 | |
fov | float | |
width | int | |
height | int | |
usetex | bool | |
Résultat | byte[] |
public Initialise ( IConfigSource config ) : void | ||
config | IConfigSource | |
Résultat | void |
public RegionLoaded ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |
public RemoveRegion ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |