C# Class OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector

Inheritance: ISharedRegionModule, IInventoryService
Afficher le fichier Open project: N3X15/VoxelSim Class Usage Examples

Méthodes publiques

Méthode Description
AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool
AddRegion ( Scene scene ) : void
Close ( ) : void
CreateUserInventory ( UUID user ) : bool
DeleteFolders ( UUID ownerID, List folderIDs ) : bool
DeleteItems ( UUID ownerID, List itemIDs ) : bool
GetActiveGestures ( UUID userId ) : List
GetAssetPermissions ( UUID userID, UUID assetID ) : int
GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase
GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection
GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase
GetFolderItems ( UUID userID, UUID folderID ) : List
GetInventorySkeleton ( UUID userId ) : List
GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase
GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection
GetUserInventory ( UUID userID, InventoryReceiptCallback callback ) : void
HasInventoryForUser ( UUID userID ) : bool
Initialise ( IConfigSource source ) : void
MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
MoveItems ( UUID ownerID, List items ) : bool
PostInitialise ( ) : void
PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
RegionLoaded ( Scene scene ) : void
RemoteXInventoryServicesConnector ( ) : log4net
RemoteXInventoryServicesConnector ( IConfigSource source ) : log4net
RemoteXInventoryServicesConnector ( string url ) : log4net
RemoveRegion ( Scene scene ) : void
UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool

Méthodes protégées

Méthode Description
Init ( IConfigSource source ) : void

Method Details

AddFolder() public méthode

public AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
Résultat bool

AddItem() public méthode

public AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool
item OpenSim.Framework.InventoryItemBase
Résultat bool

AddRegion() public méthode

public AddRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
Résultat void

Close() public méthode

public Close ( ) : void
Résultat void

CreateUserInventory() public méthode

public CreateUserInventory ( UUID user ) : bool
user UUID
Résultat bool

DeleteFolders() public méthode

public DeleteFolders ( UUID ownerID, List folderIDs ) : bool
ownerID UUID
folderIDs List
Résultat bool

DeleteItems() public méthode

public DeleteItems ( UUID ownerID, List itemIDs ) : bool
ownerID UUID
itemIDs List
Résultat bool

GetActiveGestures() public méthode

public GetActiveGestures ( UUID userId ) : List
userId UUID
Résultat List

GetAssetPermissions() public méthode

public GetAssetPermissions ( UUID userID, UUID assetID ) : int
userID UUID
assetID UUID
Résultat int

GetFolder() public méthode

public GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase
folder OpenSim.Framework.InventoryFolderBase
Résultat OpenSim.Framework.InventoryFolderBase

GetFolderContent() public méthode

public GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection
userID UUID
folderID UUID
Résultat OpenSim.Framework.InventoryCollection

GetFolderForType() public méthode

public GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase
userID UUID
type AssetType
Résultat OpenSim.Framework.InventoryFolderBase

GetFolderItems() public méthode

public GetFolderItems ( UUID userID, UUID folderID ) : List
userID UUID
folderID UUID
Résultat List

GetInventorySkeleton() public méthode

public GetInventorySkeleton ( UUID userId ) : List
userId UUID
Résultat List

GetItem() public méthode

public GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase
item OpenSim.Framework.InventoryItemBase
Résultat OpenSim.Framework.InventoryItemBase

GetRootFolder() public méthode

public GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
userID UUID
Résultat OpenSim.Framework.InventoryFolderBase

GetUserInventory() public méthode

public GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection
userID UUID
Résultat OpenSim.Framework.InventoryCollection

GetUserInventory() public méthode

public GetUserInventory ( UUID userID, InventoryReceiptCallback callback ) : void
userID UUID
callback InventoryReceiptCallback
Résultat void

HasInventoryForUser() public méthode

public HasInventoryForUser ( UUID userID ) : bool
userID UUID
Résultat bool

Init() protected méthode

protected Init ( IConfigSource source ) : void
source IConfigSource
Résultat void

Initialise() public méthode

public Initialise ( IConfigSource source ) : void
source IConfigSource
Résultat void

MoveFolder() public méthode

public MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
Résultat bool

MoveItems() public méthode

public MoveItems ( UUID ownerID, List items ) : bool
ownerID UUID
items List
Résultat bool

PostInitialise() public méthode

public PostInitialise ( ) : void
Résultat void

PurgeFolder() public méthode

public PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
Résultat bool

RegionLoaded() public méthode

public RegionLoaded ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
Résultat void

RemoteXInventoryServicesConnector() public méthode

public RemoteXInventoryServicesConnector ( ) : log4net
Résultat log4net

RemoteXInventoryServicesConnector() public méthode

public RemoteXInventoryServicesConnector ( IConfigSource source ) : log4net
source IConfigSource
Résultat log4net

RemoteXInventoryServicesConnector() public méthode

public RemoteXInventoryServicesConnector ( string url ) : log4net
url string
Résultat log4net

RemoveRegion() public méthode

public RemoveRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
Résultat void

UpdateFolder() public méthode

public UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
Résultat bool

UpdateItem() public méthode

public UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool
item OpenSim.Framework.InventoryItemBase
Résultat bool