Свойство | Type | Description | |
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m_Enabled | bool | ||
m_Scene |
Méthode | Description | |
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AddRegion ( |
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CapsUpdateInventoryItemAsset ( IClientAPI remoteClient, UUID itemID, byte data ) : UUID |
Capability originating call to update the asset of an item in an agent's inventory
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Close ( ) : void | ||
DeleteToInventory ( DeRezAction action, UUID folderID, List |
Delete a scene object from a scene and place in the given avatar's inventory. Returns the UUID of the newly created asset.
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GetAgentInventoryItem ( IClientAPI remoteClient, UUID itemID, UUID requestID ) : bool | ||
Initialise ( IConfigSource source ) : void | ||
IsForeignUser ( UUID userID, string &assetServerURL ) : bool | ||
PostInitialise ( ) : void | ||
RegionLoaded ( |
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RemoveRegion ( |
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RezObject ( IClientAPI remoteClient, UUID itemID, System.Vector3 RayEnd, System.Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment ) : |
Rez an object into the scene from the user's inventory
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TransferInventoryAssets ( OpenSim.Framework.InventoryItemBase item, UUID sender, UUID receiver ) : void |
Méthode | Description | |
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GetItem ( UUID agentID, UUID itemID ) : OpenSim.Framework.InventoryItemBase | ||
OnNewClient ( IClientAPI client ) : void |
Méthode | Description | |
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CreateAsset ( string name, string description, sbyte assetType, byte data, string creatorID ) : OpenSim.Framework.AssetBase |
Create a new asset data structure.
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DeleteToInventory ( DeRezAction action, UUID folderID, |
public AddRegion ( |
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scene | ||
Résultat | void |
public CapsUpdateInventoryItemAsset ( IClientAPI remoteClient, UUID itemID, byte data ) : UUID | ||
remoteClient | IClientAPI | |
itemID | UUID | |
data | byte | |
Résultat | UUID |
public DeleteToInventory ( DeRezAction action, UUID folderID, List |
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action | DeRezAction | |
folderID | UUID | |
objectGroups | List |
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remoteClient | IClientAPI | |
Résultat | UUID |
public GetAgentInventoryItem ( IClientAPI remoteClient, UUID itemID, UUID requestID ) : bool | ||
remoteClient | IClientAPI | |
itemID | UUID | |
requestID | UUID | |
Résultat | bool |
protected GetItem ( UUID agentID, UUID itemID ) : OpenSim.Framework.InventoryItemBase | ||
agentID | UUID | |
itemID | UUID | |
Résultat | OpenSim.Framework.InventoryItemBase |
public Initialise ( IConfigSource source ) : void | ||
source | IConfigSource | |
Résultat | void |
public IsForeignUser ( UUID userID, string &assetServerURL ) : bool | ||
userID | UUID | |
assetServerURL | string | |
Résultat | bool |
protected OnNewClient ( IClientAPI client ) : void | ||
client | IClientAPI | |
Résultat | void |
public RegionLoaded ( |
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scene | ||
Résultat | void |
public RemoveRegion ( |
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scene | ||
Résultat | void |
public RezObject ( IClientAPI remoteClient, UUID itemID, System.Vector3 RayEnd, System.Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment ) : |
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remoteClient | IClientAPI | |
itemID | UUID | |
RayEnd | System.Vector3 | |
RayStart | System.Vector3 | |
RayTargetID | UUID | |
BypassRayCast | byte | |
RayEndIsIntersection | bool | |
RezSelected | bool | |
RemoveItem | bool | |
fromTaskID | UUID | |
attachment | bool | |
Résultat |
public TransferInventoryAssets ( OpenSim.Framework.InventoryItemBase item, UUID sender, UUID receiver ) : void | ||
item | OpenSim.Framework.InventoryItemBase | |
sender | UUID | |
receiver | UUID | |
Résultat | void |