Méthode | Description | |
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Dispose ( ) : void |
Closes the inventory interface
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Initialise ( ) : void | ||
Initialise ( string dbconnect ) : void |
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Shutdown ( ) : void |
TODO : DataSet commit
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addInventoryFolder ( OpenSim.Framework.InventoryFolderBase folder ) : void |
Adds a new folder specified by folder
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addInventoryItem ( OpenSim.Framework.InventoryItemBase item ) : void |
Creates a new inventory item based on item
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buildItem ( |
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deleteInventoryFolder ( UUID folderID ) : void |
Delete a folder This will clean-up any child folders and child items as well |
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deleteInventoryItem ( UUID itemID ) : void |
Delete an inventory item
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fetchActiveGestures ( UUID avatarID ) : List |
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getFolderHierarchy ( UUID parentID ) : List |
See IInventoryDataPlugin
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getInventoryFolder ( UUID folder ) : OpenSim.Framework.InventoryFolderBase |
Returns a specified inventory folder by its UUID
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getInventoryFolders ( UUID parentID ) : List |
Returns a list of inventory folders contained in the folder 'parentID'
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getInventoryInFolder ( UUID folderID ) : List |
Returns a list of inventory items contained within the specified folder
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getInventoryItem ( UUID item ) : OpenSim.Framework.InventoryItemBase |
Returns an inventory item by its UUID
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getUserRootFolder ( UUID user ) : OpenSim.Framework.InventoryFolderBase | ||
getUserRootFolders ( UUID user ) : List |
Returns a list of the root folders within a users inventory
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moveInventoryFolder ( OpenSim.Framework.InventoryFolderBase folder ) : void |
Moves a folder based on its ID with folder
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queryInventoryFolder ( UUID folderID ) : OpenSim.Framework.InventoryFolderBase | ||
queryInventoryItem ( UUID itemID ) : OpenSim.Framework.InventoryItemBase | ||
updateInventoryFolder ( OpenSim.Framework.InventoryFolderBase folder ) : void |
Updates a folder based on its ID with folder
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updateInventoryItem ( OpenSim.Framework.InventoryItemBase item ) : void |
Updates an inventory item with item (updates based on ID)
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Méthode | Description | |
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CreateDataSetMapping ( IDataAdapter da, string tableName ) : void | ||
getInventoryFolders ( List |
Append a list of all the child folders of a parent folder
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Méthode | Description | |
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addFolder ( OpenSim.Framework.InventoryFolderBase folder, bool add ) : void |
Add inventory folder nasty |
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addItem ( OpenSim.Framework.InventoryItemBase item, bool add ) : void |
add an item in inventory
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buildFolder ( |
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createInventoryFoldersTable ( ) : |
Creates the "inventoryfolders" table
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createInventoryItemsTable ( ) : |
Create the "inventoryitems" table
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deleteItemsInFolder ( UUID folderId ) : void |
Delete all items in the specified folder
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fillFolderRow ( |
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fillItemRow ( |
Fill a database row with item data
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moveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : void |
Move an inventory folder
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moveFolderRow ( |
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setupFoldersCommands ( SqliteDataAdapter da, SqliteConnection conn ) : void |
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setupItemsCommands ( SqliteDataAdapter da, SqliteConnection conn ) : void |
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protected CreateDataSetMapping ( IDataAdapter da, string tableName ) : void | ||
da | IDataAdapter | |
tableName | string | |
Résultat | void |
public Initialise ( string dbconnect ) : void | ||
dbconnect | string | connect string |
Résultat | void |
public addInventoryFolder ( OpenSim.Framework.InventoryFolderBase folder ) : void | ||
folder | OpenSim.Framework.InventoryFolderBase | The inventory folder |
Résultat | void |
public addInventoryItem ( OpenSim.Framework.InventoryItemBase item ) : void | ||
item | OpenSim.Framework.InventoryItemBase | The item to be created |
Résultat | void |
public buildItem ( |
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row | ||
Résultat | OpenSim.Framework.InventoryItemBase |
public deleteInventoryFolder ( UUID folderID ) : void | ||
folderID | UUID | the folder UUID |
Résultat | void |
public deleteInventoryItem ( UUID itemID ) : void | ||
itemID | UUID | |
Résultat | void |
public fetchActiveGestures ( UUID avatarID ) : List |
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avatarID | UUID | |
Résultat | List |
public getFolderHierarchy ( UUID parentID ) : List |
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parentID | UUID | |
Résultat | List |
public getInventoryFolder ( UUID folder ) : OpenSim.Framework.InventoryFolderBase | ||
folder | UUID | The UUID of the folder to be returned |
Résultat | OpenSim.Framework.InventoryFolderBase |
public getInventoryFolders ( UUID parentID ) : List |
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parentID | UUID | The folder to get subfolders for |
Résultat | List |
protected getInventoryFolders ( List |
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folders | List |
list where folders will be appended |
parentID | UUID | ID of parent |
Résultat | void |
public getInventoryInFolder ( UUID folderID ) : List |
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folderID | UUID | The UUID of the target folder |
Résultat | List |
public getInventoryItem ( UUID item ) : OpenSim.Framework.InventoryItemBase | ||
item | UUID | The UUID of the item to be returned |
Résultat | OpenSim.Framework.InventoryItemBase |
public getUserRootFolder ( UUID user ) : OpenSim.Framework.InventoryFolderBase | ||
user | UUID | |
Résultat | OpenSim.Framework.InventoryFolderBase |
public getUserRootFolders ( UUID user ) : List |
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user | UUID | The user whos inventory is to be searched |
Résultat | List |
public moveInventoryFolder ( OpenSim.Framework.InventoryFolderBase folder ) : void | ||
folder | OpenSim.Framework.InventoryFolderBase | The inventory folder |
Résultat | void |
public queryInventoryFolder ( UUID folderID ) : OpenSim.Framework.InventoryFolderBase | ||
folderID | UUID | |
Résultat | OpenSim.Framework.InventoryFolderBase |
public queryInventoryItem ( UUID itemID ) : OpenSim.Framework.InventoryItemBase | ||
itemID | UUID | |
Résultat | OpenSim.Framework.InventoryItemBase |
public updateInventoryFolder ( OpenSim.Framework.InventoryFolderBase folder ) : void | ||
folder | OpenSim.Framework.InventoryFolderBase | The inventory folder |
Résultat | void |
public updateInventoryItem ( OpenSim.Framework.InventoryItemBase item ) : void | ||
item | OpenSim.Framework.InventoryItemBase | The updated item |
Résultat | void |