Méthode | Description | |
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Dispose ( ) : void | ||
Initialise ( string connectionString ) : void | ||
LoadLandObjects ( UUID regionUUID ) : List |
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LoadObjects ( UUID regionID ) : List |
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LoadRegionSettings ( UUID regionUUID ) : OpenSim.Framework.RegionSettings | ||
LoadRegionWindlightSettings ( UUID regionUUID ) : |
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LoadTerrain ( UUID regionID ) : ].double[ | ||
RemoveLandObject ( UUID globalID ) : void | ||
RemoveObject ( UUID obj, UUID regionUUID ) : void | ||
Shutdown ( ) : void | ||
StoreLandObject ( ILandObject parcel ) : void | ||
StoreObject ( |
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StorePrimInventory ( UUID primID, ICollection |
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StoreRegionSettings ( OpenSim.Framework.RegionSettings rs ) : void | ||
StoreRegionWindlightSettings ( |
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StoreTerrain ( double ter, UUID regionID ) : void |
Méthode | Description | |
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BuildItem ( IDataReader row ) : |
Build a prim inventory item from the persisted data.
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BuildLandAccessData ( IDataReader row ) : |
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BuildLandData ( IDataReader row ) : |
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BuildPrim ( IDataReader row ) : |
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BuildRegionSettings ( IDataReader row ) : OpenSim.Framework.RegionSettings | ||
BuildShape ( IDataReader row ) : OpenSim.Framework.PrimitiveBaseShape |
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ExecuteNonQuery ( |
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ExecuteReader ( |
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FillItemCommand ( |
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FillLandAccessCommand ( |
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FillLandCommand ( |
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FillPrimCommand ( |
Fill the prim command with prim values
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FillRegionSettingsCommand ( |
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FillShapeCommand ( |
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LoadItems ( |
Load in a prim's persisted inventory.
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RemoveItems ( List |
Remove all persisted items for a list of prims The caller must acquire the necessrary synchronization locks
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RemoveItems ( UUID uuid ) : void |
Remove all persisted items of the given prim. The caller must acquire the necessrary synchronization locks
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RemoveShapes ( List |
Remove all persisted shapes for a list of prims The caller must acquire the necessrary synchronization locks
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SerializeTerrain ( double val ) : |
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public Initialise ( string connectionString ) : void | ||
connectionString | string | |
Résultat | void |
public LoadLandObjects ( UUID regionUUID ) : List |
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regionUUID | UUID | |
Résultat | List |
public LoadObjects ( UUID regionID ) : List |
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regionID | UUID | |
Résultat | List |
public LoadRegionSettings ( UUID regionUUID ) : OpenSim.Framework.RegionSettings | ||
regionUUID | UUID | |
Résultat | OpenSim.Framework.RegionSettings |
public LoadRegionWindlightSettings ( UUID regionUUID ) : |
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regionUUID | UUID | |
Résultat |
public LoadTerrain ( UUID regionID ) : ].double[ | ||
regionID | UUID | |
Résultat | ].double[ |
public RemoveLandObject ( UUID globalID ) : void | ||
globalID | UUID | |
Résultat | void |
public RemoveObject ( UUID obj, UUID regionUUID ) : void | ||
obj | UUID | |
regionUUID | UUID | |
Résultat | void |
public StoreLandObject ( ILandObject parcel ) : void | ||
parcel | ILandObject | |
Résultat | void |
public StoreObject ( |
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obj | ||
regionUUID | UUID | |
Résultat | void |
public StorePrimInventory ( UUID primID, ICollection |
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primID | UUID | |
items | ICollection |
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Résultat | void |
public StoreRegionSettings ( OpenSim.Framework.RegionSettings rs ) : void | ||
rs | OpenSim.Framework.RegionSettings | |
Résultat | void |
public StoreRegionWindlightSettings ( |
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wl | ||
Résultat | void |
public StoreTerrain ( double ter, UUID regionID ) : void | ||
ter | double | |
regionID | UUID | |
Résultat | void |