Méthode | Description | |
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Delete ( string id ) : bool | ||
Dispose ( ) : void | ||
ExistsAsset ( UUID uuid ) : bool |
check if the asset UUID exist in database
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FetchAssetMetadataSet ( int start, int count ) : List |
Returns a list of AssetMetadata objects. The list is a subset of the entire data set offset by start containing count elements.
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GetAsset ( UUID assetID ) : OpenSim.Framework.AssetBase |
Fetch Asset assetID from database On failure : throw an exception and attempt to reconnect to database |
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Initialise ( ) : void | ||
Initialise ( string connect ) : void |
Initialises Asset interface
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StoreAsset ( OpenSim.Framework.AssetBase asset ) : void |
Create an asset in database, or update it if existing. On failure : Throw an exception and attempt to reconnect to database |
Méthode | Description | |
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UpdateAccessTime ( OpenSim.Framework.AssetBase asset ) : void |
public ExistsAsset ( UUID uuid ) : bool | ||
uuid | UUID | The asset UUID |
Résultat | bool |
public FetchAssetMetadataSet ( int start, int count ) : List |
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start | int | The number of results to discard from the total data set. |
count | int | The number of rows the returned list should contain. |
Résultat | List |
public GetAsset ( UUID assetID ) : OpenSim.Framework.AssetBase | ||
assetID | UUID | Asset UUID to fetch |
Résultat | OpenSim.Framework.AssetBase |
public Initialise ( string connect ) : void | ||
connect | string | connect string |
Résultat | void |
public StoreAsset ( OpenSim.Framework.AssetBase asset ) : void | ||
asset | OpenSim.Framework.AssetBase | Asset UUID to create |
Résultat | void |