Méthode | Description | |
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Delete ( string id ) : bool | ||
Dispose ( ) : void | ||
ExistsAsset ( UUID uuid ) : bool |
Check if asset exist in m_database
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FetchAssetMetadataSet ( int start, int count ) : List |
Returns a list of AssetMetadata objects. The list is a subset of the entire data set offset by start containing count elements.
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GetAsset ( UUID assetID ) : OpenSim.Framework.AssetBase |
Fetch Asset from m_database
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Initialise ( ) : void |
Initialises asset interface
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Initialise ( string connectionString ) : void |
Initialises asset interface
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StoreAsset ( OpenSim.Framework.AssetBase asset ) : void |
Create asset in m_database
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Méthode | Description | |
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InsertAsset ( OpenSim.Framework.AssetBase asset ) : void | ||
UpdateAsset ( OpenSim.Framework.AssetBase asset ) : void |
Update asset in m_database
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public FetchAssetMetadataSet ( int start, int count ) : List |
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start | int | The number of results to discard from the total data set. |
count | int | The number of rows the returned list should contain. |
Résultat | List |
public GetAsset ( UUID assetID ) : OpenSim.Framework.AssetBase | ||
assetID | UUID | the asset UUID |
Résultat | OpenSim.Framework.AssetBase |
public Initialise ( string connectionString ) : void | ||
connectionString | string | connect string |
Résultat | void |
public StoreAsset ( OpenSim.Framework.AssetBase asset ) : void | ||
asset | OpenSim.Framework.AssetBase | the asset |
Résultat | void |