Méthode | Description | |
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GetCursor ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : string | ||
InputOverridesSelection ( World world, int2 xy, MouseInput mi ) : bool | ||
Order ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : IEnumerable |
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Render ( |
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RenderAboveShroud ( |
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Tick ( World world ) : void |
Méthode | Description | |
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CheckSameOrder ( IOrderTargeter iot, Order order ) : Order | ||
OrderForUnit ( Actor self, |
Returns the most appropriate order for a given actor and target. First priority is given to orders that interact with the given actors. Second priority is given to actors in the given cell.
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TargetForInput ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : |
public GetCursor ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : string | ||
world | World | |
cell | CPos | |
worldPixel | int2 | |
mi | MouseInput | |
Résultat | string |
public InputOverridesSelection ( World world, int2 xy, MouseInput mi ) : bool | ||
world | World | |
xy | int2 | |
mi | MouseInput | |
Résultat | bool |
public Order ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : IEnumerable |
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world | World | |
cell | CPos | |
worldPixel | int2 | |
mi | MouseInput | |
Résultat | IEnumerable |
public Render ( |
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wr | ||
world | World | |
Résultat | IEnumerable |
public RenderAboveShroud ( |
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wr | ||
world | World | |
Résultat | IEnumerable |