Méthode | Description | |
---|---|---|
Add ( Actor a ) : void | ||
Clear ( ) : void | ||
Combine ( World world, IEnumerable newSelection, bool isCombine, bool isClick ) : void | ||
Contains ( Actor a ) : bool | ||
IGameSaveTraitData ( Actor self, List data ) : void | ||
INotifyCreated ( Actor self ) : void | ||
INotifyOwnerChanged ( Actor a, Player oldOwner, Player newOwner ) : void | ||
ITick ( Actor self ) : void | ||
Remove ( Actor a ) : void | ||
RolloverContains ( Actor a ) : bool | ||
SetRollover ( IEnumerable rollover ) : void | ||
UpdateHash ( ) : void |
Méthode | Description | |
---|---|---|
IGameSaveTraitData ( Actor self ) : List |
public Combine ( World world, IEnumerable newSelection, bool isCombine, bool isClick ) : void | ||
world | World | |
newSelection | IEnumerable | |
isCombine | bool | |
isClick | bool | |
Résultat | void |
public IGameSaveTraitData ( Actor self, List data ) : void | ||
self | Actor | |
data | List | |
Résultat | void |
public INotifyCreated ( Actor self ) : void | ||
self | Actor | |
Résultat | void |
public INotifyOwnerChanged ( Actor a, Player oldOwner, Player newOwner ) : void | ||
a | Actor | |
oldOwner | Player | |
newOwner | Player | |
Résultat | void |
public SetRollover ( IEnumerable rollover ) : void | ||
rollover | IEnumerable | |
Résultat | void |