Свойство | Type | Description | |
---|---|---|---|
Info | ProductionQueueInfo |
Свойство | Type | Description | |
---|---|---|---|
developerMode |
Свойство | Type | Description | |
---|---|---|---|
AllBuildables | IEnumerable |
||
CacheProducibles | void | ||
CancelProductionInner | void | ||
ClearQueue | void |
Méthode | Description | |
---|---|---|
AfterTransform ( Actor self ) : void | ||
AllItems ( ) : IEnumerable |
||
AllQueued ( ) : IEnumerable |
||
BeforeTransform ( Actor self ) : void | ||
BuildableItems ( ) : IEnumerable |
||
CanBuild ( ActorInfo actor ) : bool | ||
CurrentItem ( ) : ProductionItem | ||
FinishProduction ( ) : void | ||
GetBuildTime ( ActorInfo unit, OpenRA.Traits.BuildableInfo bi ) : int | ||
Killed ( Actor killed, OpenRA.Traits.AttackInfo e ) : void | ||
MostLikelyProducer ( ) : TraitPair |
||
OnOwnerChanged ( Actor self, Player oldOwner, Player newOwner ) : void | ||
OnTransform ( Actor self ) : void | ||
PrerequisitesAvailable ( string key ) : void | ||
PrerequisitesItemHidden ( string key ) : void | ||
PrerequisitesItemVisible ( string key ) : void | ||
PrerequisitesUnavailable ( string key ) : void | ||
ProductionQueue ( ActorInitializer init, Actor playerActor, ProductionQueueInfo info ) : System | ||
ResolveOrder ( Actor self, Order order ) : void | ||
Selling ( Actor self ) : void | ||
Sold ( Actor self ) : void | ||
Tick ( Actor self ) : void |
Méthode | Description | |
---|---|---|
BeginProduction ( ProductionItem item ) : void | ||
BuildUnit ( ActorInfo unit ) : bool | ||
CancelProduction ( string itemName, uint numberToCancel ) : void |
Méthode | Description | |
---|---|---|
AllBuildables ( string category ) : IEnumerable |
||
CacheProducibles ( Actor playerActor ) : void | ||
CancelProductionInner ( string itemName ) : void | ||
ClearQueue ( ) : void |
public AfterTransform ( Actor self ) : void | ||
self | Actor | |
Résultat | void |
public BeforeTransform ( Actor self ) : void | ||
self | Actor | |
Résultat | void |
protected BeginProduction ( ProductionItem item ) : void | ||
item | ProductionItem | |
Résultat | void |
protected BuildUnit ( ActorInfo unit ) : bool | ||
unit | ActorInfo | |
Résultat | bool |
protected CancelProduction ( string itemName, uint numberToCancel ) : void | ||
itemName | string | |
numberToCancel | uint | |
Résultat | void |
public GetBuildTime ( ActorInfo unit, OpenRA.Traits.BuildableInfo bi ) : int | ||
unit | ActorInfo | |
bi | OpenRA.Traits.BuildableInfo | |
Résultat | int |
public Killed ( Actor killed, OpenRA.Traits.AttackInfo e ) : void | ||
killed | Actor | |
e | OpenRA.Traits.AttackInfo | |
Résultat | void |
public OnOwnerChanged ( Actor self, Player oldOwner, Player newOwner ) : void | ||
self | Actor | |
oldOwner | Player | |
newOwner | Player | |
Résultat | void |
public PrerequisitesAvailable ( string key ) : void | ||
key | string | |
Résultat | void |
public PrerequisitesItemHidden ( string key ) : void | ||
key | string | |
Résultat | void |
public PrerequisitesItemVisible ( string key ) : void | ||
key | string | |
Résultat | void |
public PrerequisitesUnavailable ( string key ) : void | ||
key | string | |
Résultat | void |
public ProductionQueue ( ActorInitializer init, Actor playerActor, ProductionQueueInfo info ) : System | ||
init | ActorInitializer | |
playerActor | Actor | |
info | ProductionQueueInfo | |
Résultat | System |
public ResolveOrder ( Actor self, Order order ) : void | ||
self | Actor | |
order | Order | |
Résultat | void |