Свойство | Type | Description | |
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EnUsCulture | System.Globalization.CultureInfo | ||
Epoch | System.DateTime |
Méthode | Description | |
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Clamp ( double value, double min, double max ) : double |
Clamp a given value between a range
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Clamp ( float value, float min, float max ) : float |
Clamp a given value between a range
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Clamp ( int value, int min, int max ) : int |
Clamp a given value between a range
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Distance ( float value1, float value2 ) : float |
Get the distance between two floating-point values
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GetRunningPlatform ( ) : System.Platform |
Get the current running platform
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GetRunningRuntime ( ) : Runtime |
Get the current running runtime
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Hermite ( double value1, double tangent1, double value2, double tangent2, double amount ) : double | ||
Hermite ( float value1, float tangent1, float value2, float tangent2, float amount ) : float | ||
IsFinite ( double value ) : bool |
Test if a double precision float is a finite number
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IsFinite ( float value ) : bool |
Test if a single precision float is a finite number
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Lerp ( double value1, double value2, double amount ) : double | ||
Lerp ( float value1, float value2, float amount ) : float | ||
MD5 ( byte data ) : byte[] |
Compute the MD5 hash for a byte array
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MD5 ( string password ) : string |
Calculate the MD5 hash of a given string
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Round ( float val ) : int |
Round a floating-point value to the nearest integer
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SHA1 ( byte data ) : byte[] |
Compute the SHA-1 hash for a byte array
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SmoothStep ( double value1, double value2, double amount ) : double | ||
SmoothStep ( float value1, float value2, float amount ) : float | ||
ToDegrees ( float radians ) : float | ||
ToRadians ( float degrees ) : float |
public static Clamp ( double value, double min, double max ) : double | ||
value | double | Value to clamp |
min | double | Minimum allowable value |
max | double | Maximum allowable value |
Résultat | double |
public static Clamp ( float value, float min, float max ) : float | ||
value | float | Value to clamp |
min | float | Minimum allowable value |
max | float | Maximum allowable value |
Résultat | float |
public static Clamp ( int value, int min, int max ) : int | ||
value | int | Value to clamp |
min | int | Minimum allowable value |
max | int | Maximum allowable value |
Résultat | int |
public static Distance ( float value1, float value2 ) : float | ||
value1 | float | First value |
value2 | float | Second value |
Résultat | float |
public static GetRunningPlatform ( ) : System.Platform | ||
Résultat | System.Platform |
public static GetRunningRuntime ( ) : Runtime | ||
Résultat | Runtime |
public static Hermite ( double value1, double tangent1, double value2, double tangent2, double amount ) : double | ||
value1 | double | |
tangent1 | double | |
value2 | double | |
tangent2 | double | |
amount | double | |
Résultat | double |
public static Hermite ( float value1, float tangent1, float value2, float tangent2, float amount ) : float | ||
value1 | float | |
tangent1 | float | |
value2 | float | |
tangent2 | float | |
amount | float | |
Résultat | float |
public static IsFinite ( double value ) : bool | ||
value | double | |
Résultat | bool |
public static IsFinite ( float value ) : bool | ||
value | float | |
Résultat | bool |
public static Lerp ( double value1, double value2, double amount ) : double | ||
value1 | double | |
value2 | double | |
amount | double | |
Résultat | double |
public static Lerp ( float value1, float value2, float amount ) : float | ||
value1 | float | |
value2 | float | |
amount | float | |
Résultat | float |
public static MD5 ( byte data ) : byte[] | ||
data | byte | Byte array to compute the hash for |
Résultat | byte[] |
public static MD5 ( string password ) : string | ||
password | string | The password to hash |
Résultat | string |
public static Round ( float val ) : int | ||
val | float | Floating point number to round |
Résultat | int |
public static SHA1 ( byte data ) : byte[] | ||
data | byte | Byte array to compute the hash for |
Résultat | byte[] |
public static SmoothStep ( double value1, double value2, double amount ) : double | ||
value1 | double | |
value2 | double | |
amount | double | |
Résultat | double |
public static SmoothStep ( float value1, float value2, float amount ) : float | ||
value1 | float | |
value2 | float | |
amount | float | |
Résultat | float |
public static ToDegrees ( float radians ) : float | ||
radians | float | |
Résultat | float |
public static ToRadians ( float degrees ) : float | ||
degrees | float | |
Résultat | float |
public static System.Globalization.CultureInfo EnUsCulture | ||
Résultat | System.Globalization.CultureInfo |