Méthode | Description | |
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Fill ( OpenCvSharp.InputOutputArray mat, DistributionType distType, InputArray a, InputArray b, bool saturateRange = false ) : void |
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Gaussian ( double sigma ) : double |
returns Gaussian random variate with mean zero.
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Next ( ) : uint |
updates the state and returns the next 32-bit unsigned integer random number
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RNG ( ) : System |
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RNG ( ulong state ) : System |
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Run ( ) : uint |
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Run ( uint n ) : uint |
returns a random integer sampled uniformly from [0, N).
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Uniform ( double a, double b ) : double |
returns uniformly distributed double-precision floating-point random number from [a,b) range
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Uniform ( float a, float b ) : float |
returns uniformly distributed floating-point random number from [a,b) range
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Uniform ( int a, int b ) : int |
returns uniformly distributed integer random number from [a,b) range
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public Fill ( OpenCvSharp.InputOutputArray mat, DistributionType distType, InputArray a, InputArray b, bool saturateRange = false ) : void | ||
mat | OpenCvSharp.InputOutputArray | |
distType | DistributionType | |
a | InputArray | |
b | InputArray | |
saturateRange | bool | |
Résultat | void |
public Uniform ( double a, double b ) : double | ||
a | double | |
b | double | |
Résultat | double |