Méthode |
Description |
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Deinitialize ( ) : void |
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GetSoundLength ( int SoundBufferIndex ) : double |
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HasFinishedPlaying ( int SoundSourceIndex ) : bool |
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Initialize ( ) : void |
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IsPlaying ( int SoundSourceIndex ) : bool |
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LoadSound ( string FileName, double Radius ) : int |
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ModulateSound ( int SoundSourceIndex, double Pitch, double Gain ) : void |
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PlaySound ( int SoundBufferIndex, TrainManager Train, int CarIndex, World Position, Importance Important, bool Looped ) : void |
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PlaySound ( int SoundBufferIndex, TrainManager Train, int CarIndex, World Position, Importance Important, bool Looped, double Pitch, double Gain ) : void |
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PlaySound ( int SoundBufferIndex, World Position, Importance Important, bool Looped ) : void |
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PlaySound ( int &SoundSourceIndex, bool ReturnHandle, int SoundBufferIndex, TrainManager Train, int CarIndex, World Position, Importance Important, bool Looped, double Pitch, double Gain ) : void |
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PlaySound ( int &SoundSourceIndex, int SoundBufferIndex, TrainManager Train, int CarIndex, World Position, Importance Important, bool Looped ) : void |
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PlaySound ( int &SoundSourceIndex, int SoundBufferIndex, TrainManager Train, int CarIndex, World Position, Importance Important, bool Looped, double Pitch, double Gain ) : void |
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PlaySound ( int &SoundSourceIndex, int SoundBufferIndex, World Position, Importance Important, bool Looped ) : void |
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StopAllSounds ( TrainManager Train, bool InvalidateHandles ) : void |
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StopAllSounds ( bool InvalidateHandles ) : void |
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StopSound ( int &SoundSourceIndex ) : void |
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StopSound ( int SoundSourceIndex, bool InvalidateHandle ) : void |
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UnuseAllSoundsBuffers ( ) : void |
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UnuseSoundBuffer ( int SoundBufferIndex ) : void |
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Update ( double TimeElapsed ) : void |
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UseSoundBuffer ( int SoundBufferIndex ) : void |
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