C# Class Ohana3DS_Transfigured.GUI.OAnimationsPanel

Afficher le fichier Open project: Quibilia/Ohana3DS-Transfigured

Protected Properties

Свойство Type Description
AnimationsList OList

Méthodes publiques

Méthode Description
OAnimationsPanel ( ) : System
finalize ( ) : void
launch ( RenderEngine renderEngine, FileIO type ) : void
launch ( object data ) : void

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

Limpar os recursos que estão sendo usados.

Private Methods

Méthode Description
AnimationsList_SelectedIndexChanged ( object sender, EventArgs e ) : void
BtnClear_Click ( object sender, EventArgs e ) : void
BtnDelete_Click ( object sender, EventArgs e ) : void
BtnExport_Click ( object sender, EventArgs e ) : void
BtnImport_Click ( object sender, EventArgs e ) : void
BtnNext_MouseDown ( object sender, MouseEventArgs e ) : void
BtnPlayPause_MouseDown ( object sender, MouseEventArgs e ) : void
BtnPrevious_MouseDown ( object sender, MouseEventArgs e ) : void
BtnStop_MouseDown ( object sender, MouseEventArgs e ) : void
Control_FrameChanged ( object sender, EventArgs e ) : void
Control_MouseEnter ( object sender, EventArgs e ) : void
Control_MouseLeave ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Método necessário para o suporte do Designer - não modifique o conteúdo deste método com o editor de código.

Seeker_Seek ( object sender, EventArgs e ) : void
Seeker_SeekEnd ( object sender, EventArgs e ) : void
Seeker_SeekStart ( object sender, EventArgs e ) : void
Speed_Seek ( object sender, EventArgs e ) : void
updateList ( ) : void

Method Details

Dispose() protected méthode

Limpar os recursos que estão sendo usados.
protected Dispose ( bool disposing ) : void
disposing bool verdade se for necessário descartar os recursos gerenciados; caso contrário, falso.
Résultat void

OAnimationsPanel() public méthode

public OAnimationsPanel ( ) : System
Résultat System

finalize() public méthode

public finalize ( ) : void
Résultat void

launch() public méthode

public launch ( RenderEngine renderEngine, FileIO type ) : void
renderEngine RenderEngine
type FileIO
Résultat void

launch() public méthode

public launch ( object data ) : void
data object
Résultat void

Property Details

AnimationsList protected_oe property

protected OList,Ohana3DS_Transfigured.GUI AnimationsList
Résultat OList