Méthode |
Description |
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BeginGroup ( ) : void |
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DrawArrow ( Vec3 center, Vec3 direction, float length, float radius, float headLength, float headRadius, Color color ) : void |
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DrawDot ( Vec3 center, float radius, Color color, bool back, bool startGroup ) : void |
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DrawQuad ( Vec3 center, float width, float height, Color color ) : void |
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DrawScreenCircleOutlined ( Vec2 center, float z, float radius, float penWidth, Color color ) : void |
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DrawScreenRectangleOutlined ( RectangleF rect, float z, float penWidth, Color color ) : void |
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DrawSegmentedLineSegment ( Vec3 p1, Vec3 p2, float penRadius, float penRadius2, Color color, bool back ) : void |
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DrawSquare ( Vec3 center, float radius, float penWidth, Color color, float zOrder, Color borderColor ) : void |
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DrawTerrainCircle ( Vec2 center, float radius, float penWidth, Color color, float zOrder, float zOffset ) : void |
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DrawTerrainCircle ( Vec2 center, float radius, float penWidth, Color color, float zOrder, float zOffset, Color borderColor ) : void |
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DrawTerrainSquare ( Vec2 center, float radius, float penWidth, Color color, float zOrder, float zOffset ) : void |
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DrawTerrainSquare ( Vec2 center, float radius, float penWidth, Color color, float zOrder, float zOffset, Color borderColor ) : void |
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DrawWireBoxFromBottomZ ( Vec3 pos, Vec3 size, float penWidth ) : void |
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DrawWireRegionFromTerrain ( Points points, float penWidth, Color color ) : void |
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EndGroup ( ) : void |
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