Méthode | Description | |
---|---|---|
AssassinManager ( ) : System | ||
DrawText ( SharpDX.Direct3D9.Font vFont, string vText, float vPosX, float vPosY, SharpDX vColor ) : void | ||
DrawTextBold ( SharpDX.Direct3D9.Font vFont, string vText, float vPosX, float vPosY, SharpDX vColor ) : void |
Méthode | Description | |
---|---|---|
ClearAssassinList ( ) : void | ||
Drawing_OnDraw ( |
||
Game_OnWndProc ( WndEventArgs args ) : void | ||
Load ( ) : void | ||
OnUpdate ( |
public static DrawText ( SharpDX.Direct3D9.Font vFont, string vText, float vPosX, float vPosY, SharpDX vColor ) : void | ||
vFont | SharpDX.Direct3D9.Font | |
vText | string | |
vPosX | float | |
vPosY | float | |
vColor | SharpDX | |
Résultat | void |
public static DrawTextBold ( SharpDX.Direct3D9.Font vFont, string vText, float vPosX, float vPosY, SharpDX vColor ) : void | ||
vFont | SharpDX.Direct3D9.Font | |
vText | string | |
vPosX | float | |
vPosY | float | |
vColor | SharpDX | |
Résultat | void |