Свойство | Type | Description | |
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nodes | List |
Méthode | Description | |
---|---|---|
VirtualIntegerAxis ( ) : System | ||
addGamePadDPadLeftRight ( int gamepadIndex ) : |
adds GamePad DPad left/right to this VirtualInput
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addGamePadDPadUpDown ( int gamepadIndex ) : |
adds GamePad DPad up/down to this VirtualInput
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addGamePadLeftStickX ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : |
adds GamePad left stick X to this VirtualInput
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addGamePadLeftStickY ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : |
adds GamePad left stick Y to this VirtualInput
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addGamePadRightStickX ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : |
adds GamePad right stick X to this VirtualInput
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addGamePadRightStickY ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : |
adds GamePad right stick Y to this VirtualInput
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addKeyboardKeys ( OverlapBehavior overlapBehavior, Keys negative, Keys positive ) : |
adds keyboard Keys to emulate left/right or up/down to this VirtualInput
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update ( ) : void |
public addGamePadDPadLeftRight ( int gamepadIndex ) : |
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gamepadIndex | int | Gamepad index. |
Résultat |
public addGamePadDPadUpDown ( int gamepadIndex ) : |
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gamepadIndex | int | Gamepad index. |
Résultat |
public addGamePadLeftStickX ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : |
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gamepadIndex | int | Gamepad index. |
deadzone | float | Deadzone. |
Résultat |
public addGamePadLeftStickY ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : |
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gamepadIndex | int | Gamepad index. |
deadzone | float | Deadzone. |
Résultat |
public addGamePadRightStickX ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : |
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gamepadIndex | int | Gamepad index. |
deadzone | float | Deadzone. |
Résultat |
public addGamePadRightStickY ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : |
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gamepadIndex | int | Gamepad index. |
deadzone | float | Deadzone. |
Résultat |
public addKeyboardKeys ( OverlapBehavior overlapBehavior, Keys negative, Keys positive ) : |
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overlapBehavior | OverlapBehavior | Overlap behavior. |
negative | Keys | Negative. |
positive | Keys | Positive. |
Résultat |