Méthode |
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drawString ( this batcher, NezSpriteFont spriteFont, StringBuilder text, Vector2 position, Color color ) : void |
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drawString ( this batcher, NezSpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth ) : void |
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drawString ( this batcher, NezSpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth ) : void |
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drawString ( this batcher, NezSpriteFont spriteFont, string text, Vector2 position, Color color ) : void |
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drawString ( this batcher, NezSpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth ) : void |
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drawString ( this batcher, NezSpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth ) : void |
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